Ammunition
Ammunition is used in Weapons upon firing by Players. Garrisoned defenses have infinite ammunition. Various artillery ammunition stacks only in Weapon's inventory, so delivering large amounts of ammo is faster in crates to closest Stockpile, and then assembling it for loading a gun. For production times check Crafting. All ammunition types are produced at Factories or Mass Production Factories, except for 9mm pistol ammo which only comes from your starting gear.
Image | Ammo | Damage Type | Production Time* | ![]() |
![]() |
Used for | ||
---|---|---|---|---|---|---|---|---|
.44 | Light Kinetic | 6 | 40 | 40
|
40 ![]() |
1.8% | Revolver
| |
12.7mm | Heavy Kinetic | 75 or 125 | 20 | 70
|
100 ![]() |
1.8% | Machine Gun
| |
120mm | High Explosive | 1 | 5 | 55
|
60 ![]() 15 ![]() |
45% | Field Artillery, Light Artillery, Gunboat
| |
13.5mm | Anti-Tank Kinetic | 8 | 10 | 100
|
100 ![]() |
2.0% | Anti-Tank Rifle, T5 "Percutio"
| |
14.5mm | Heavy Kinetic | 200 | 20 | 100
|
100 ![]() |
9.1% | Field Machine Gun, Gunboat, 14.5mm Anti Infantry Flak Gun
| |
150mm | High Explosive | 1 | 5 | 65
|
120 ![]() 10 ![]() |
54% | Heavy Artillery
| |
250mm | High Explosive | 1 | 5 | 150
|
120 ![]() 25 ![]() |
54% | Siege Tank, Field Mortar
| |
300mm Round | Demolition | 1 | 5 | 125
|
125 ![]() 60 ![]() |
72% | Storm Cannon
| |
30mm | Explosive | 1 | 20 | 100
|
80 ![]() 20 ![]() |
?% | Daucus isg.III
| |
40mm | High Explosive | 1 | 20 | 200
|
160 ![]() 120 ![]() |
18.2% | Light Tank, Field Cannon, O'Brien v.101 Freeman
| |
68mm AT | Armour Piercing | 1 | 20 | 200
|
120 ![]() 120 ![]() |
18.2% | Field AT Gun, Assault Tank, AT Half-Track, 68mm Anti-Tank Cannon, H-10 "Pelekys"
| |
7.62mm | Light Kinetic | 12 or 15 | 40 | 50
|
80 ![]() |
1.8% | Rifle
| |
7.92mm | Light Kinetic | 30 | 40 | 60
|
120 ![]() |
1.8% | Assault Rifle, Armored Car
| |
8.5mm | Light Kinetic | 5 or 10 | 10 | 100
|
150 ![]() |
2% | Sniper Rifle
| |
8mm | Light Kinetic | 8 or 12 | 40 | 20
|
40 ![]() |
1.8% | Pistol
| |
9mm SMG | Light Kinetic | 25 or 15 | 40 | 50
|
80 ![]() |
1.8% | SMG
| |
A.T.R.P.G. Indirect Shell | Armour Piercing | 1 | 15 | 112
|
60 ![]() 75 ![]() |
?% | Bonesaw MK.3, Mounted Bonesaw MK.3
| |
A.T.R.P.G. Shell | Armour Piercing | 1 | 15 | 112
|
60 ![]() 75 ![]() |
?% | Venom c.II 35, Bane 45
| |
Buckshot | Light Kinetic | 6 | 40 | 50
|
80 ![]() |
1.8% | Shotgun
| |
Mortar Flare Shell | Shrapnel | 1 | 15 | 112
|
60 ![]() 10 ![]() |
7.25% | Mortar, Mortar House, Mortar Half-Track
| |
Mortar Shell | High Explosive | 1 | 15 | 112
|
60 ![]() 35 ![]() |
7.25% | Mortar, Mortar House, Mortar Half-Track
| |
Mortar Shrapnel Shell | Shrapnel | 1 | 15 | 112
|
60 ![]() 15 ![]() |
7.25% | Mortar, Mortar House, Mortar Half-Track
| |
R.P.G. Shell | Explosive | 1 | 15 | 112
|
60 ![]() 75 ![]() |
3.75% | R.P.G., Light Utility Vehicle
|
* Encumbrance for a single item, Crates always have an encumbrance of 55%
* Production time is given in seconds per crate (sec/crate).
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