Ammunition

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Ammunition is used in Weapons upon firing by Players. Garrisoned defenses have infinite ammunition. Various artillery ammunition stacks only in Weapon's inventory, so delivering large amounts of ammo is faster in crates to closest Stockpile, and then assembling it for loading a gun. For production times check Crafting. All ammunition types are produced at Factories or Mass Production Factories, except for 9mm pistol ammo which only comes from your starting gear.


Image Ammo Damage Type
Magazine Capacitiy
Units produced per Crate
Production Time* Cost Encumbrance* Used for
.44.png
.44 Light Kinetic 6 40 40


40 Basic Materials.png 1.8% Revolver


127mm.png
12.7mm Heavy Kinetic 75 or 125 20 70


100 Basic Materials.png 1.8% Machine Gun


Howitzer Shell.png
120mm High Explosive 1 5 55


60 Basic Materials.png
15 Explosive Materials.png
45% Field Artillery, Light Artillery, Gunboat


ATRifleAmmoItemIcon.png
13.5mm Anti-Tank Kinetic 8 10 100


100 Basic Materials.png 2.0% Anti-Tank Rifle, T5 "Percutio"


14.5mm.png
14.5mm Heavy Kinetic 200 20 100


100 Basic Materials.png 9.1% Field Machine Gun, Gunboat, 14.5mm Anti Infantry Flak Gun


150mm.png
150mm High Explosive 1 5 65


120 Basic Materials.png
10 HeavyExplosiveMaterialIcon.png
54% Heavy Artillery


250mm.png
250mm High Explosive 1 5 150


120 Basic Materials.png
25 HeavyExplosiveMaterialIcon.png
54% Siege Tank, Field Mortar


LRArtilleryAmmoItemIcon.png
300mm Round Demolition 1 5 125


125 Basic Materials.png
60 HeavyExplosiveMaterialIcon.png
72% Storm Cannon


30mm.png
30mm Explosive 1 20 100


80 Basic Materials.png
20 Explosive Materials.png
?% Daucus isg.III


LightTank Ammo.png
40mm High Explosive 1 20 200


160 Basic Materials.png
120 Explosive Materials.png
18.2% Light Tank, Field Cannon, O'Brien v.101 Freeman


68mm.png
68mm AT Armour Piercing 1 20 200


120 Basic Materials.png
120 Explosive Materials.png
18.2% Field AT Gun, Assault Tank, AT Half-Track, 68mm Anti-Tank Cannon, H-10 "Pelekys"


762mm.png
7.62mm Light Kinetic 12 or 15 40 50


80 Basic Materials.png 1.8% Rifle


7.92mmv1.png
7.92mm Light Kinetic 30 40 60


120 Basic Materials.png 1.8% Assault Rifle, Armored Car


SniperRifleAmmoItemIcon.png
8.5mm Light Kinetic 5 or 10 10 100


150 Basic Materials.png 2% Sniper Rifle


9mm.png
8mm Light Kinetic 8 or 12 40 20


40 Basic Materials.png 1.8% Pistol


9mm SMG.png
9mm SMG Light Kinetic 25 or 15 40 50


80 Basic Materials.png 1.8% SMG


ATRPG Indirect shell.png
A.T.R.P.G. Indirect Shell Armour Piercing 1 15 112


60 Basic Materials.png
75 Explosive Materials.png
?% Bonesaw MK.3, Mounted Bonesaw MK.3


ATRPG Shell.png
A.T.R.P.G. Shell Armour Piercing 1 15 112


60 Basic Materials.png
75 Explosive Materials.png
?% Venom c.II 35, Bane 45


Buckshot.png
Buckshot Light Kinetic 6 40 50


80 Basic Materials.png 1.8% Shotgun


Mortar Shell.png
Mortar Flare Shell Shrapnel 1 15 112


60 Basic Materials.png
10 Explosive Materials.png
7.25% Mortar, Mortar House, Mortar Half-Track


Mortar Shell.png
Mortar Shell High Explosive 1 15 112


60 Basic Materials.png
35 Explosive Materials.png
7.25% Mortar, Mortar House, Mortar Half-Track


Mortar Shell.png
Mortar Shrapnel Shell Shrapnel 1 15 112


60 Basic Materials.png
15 Explosive Materials.png
7.25% Mortar, Mortar House, Mortar Half-Track


RPG shell .png
R.P.G. Shell Explosive 1 15 112


60 Basic Materials.png
75 Explosive Materials.png
3.75% R.P.G., Light Utility Vehicle



* Encumbrance for a single item, Crates always have an encumbrance of 55%

* Production time is given in seconds per crate (sec/crate).