Buildings

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Disambig.png This article is about the list of all buildings. For general info about building things, see Community_Guides/Building_Guide.

Buildings are structures around the world that players either build or repair. Each building has different resource cost depending on its structural strength or usefulness.

Spawn & Storage[edit | edit source]

Building Cost Image Description
Storage Box 25 Basic Materials.png StorageDay.png A 15 slot storage container.
Encampment 300 Basic Materials.png Encampment Icon.png Non-armored structure built with CV for spawning.
Field Base 100 Basic Materials.png Icon Field Base.png Reinforced structure upgraded with CV for spawning.
Outpost 100 Basic Materials.png Outpost.png Heavily fortified structure built with CV for spawning.
Garrison Camp 300 Basic Materials.png T1TownHall.jpg A weak static base that acts as a spawn point and stockpile. Built with a CV.
Garrison Base 200 Basic Materials.png T2TownHall.png An upgrade from the Garrison Camp, a sturdy static base that acts as a spawn point and stockpile.
Town Hall 200 Refined Materials.png ScreenshotTownHall.png An upgrade from the Garrison Base, a reinforced static base that acts as a spawn point and stockpile. The final tier of Garrison Base. In victory towns, these are referred to as "Civic Centers".
Safe House 250 Basic Materials.png Safe house screenshot front view 1.png A static building that acts as a secondary stockpile for a town's defenders, independent of the Town Hall. It can be upgraded to power defenses and allow players to spawn, to provide scout intel and to be impossible to completely destroy from the outside. It also acts like a Garrisoned House.
Relic Base 200 Basic Materials.png Relic Base outside view.jpg A stone structure and static building, with a spawn point and stockpile.
Keep 300 Basic Materials.png Keep screenshot1.png A strong circular stone structure and static building, with a spawn point and stockpile.
Frontier Base 150 Basic Materials.png Barracks.png A special Forward Base that can only be build near a region border that's adjacent to friendly territory. Built with a hammer

Defenses[edit | edit source]

Building Cost Image Description
Watch Tower 60 Basic Materials.png WatchTowerDay.png Spots threats in accordance with Map Intelligence.
Foxhole 50 Basic Materials.png FoxholeDay.png Basic defensive structure able to shoot enemies.
Gun Turret 100 Basic Materials.png Anti-tank-turret.png Anti-armor turret used to fortify against heavy vehicles.
Howitzer 150 Basic Materials.png Howitzer kit.png Powerful stationary defense with long range and large splash damage radius.
Garrisoned House 150 Basic Materials.png Icon Garrisoned House.png An abandoned building in the world that has been fortified and garrisoned. can be upgarded to tiers two and

three at the cost of 120 bmat each, note that tier three has a AT rifle that will attack enemy vehicle's.

Emplacement House 200 Basic Materials.png Emplacement House screenshot1.png A static World Structure in certain towns where an upgrade allows you to use a fixed mortar.
Coastal Gun 200 Basic Materials.png Coastal Gun showcase image.jpg A long range coastal defense that fires at enemy ships
Observation Tower 200 Basic Materials.png Observation Tower.png A tall building that spots threats in accordance with Map Intelligence.

Protective Structures[edit | edit source]

Building Cost Image Description
Barbed Wire 20 Basic Materials.png BarbedWireDay.png Used to slow down enemy infantry movement. Can be dismantled with a Wrench.
Sandbags 10 Basic Materials.png Sandbags.png A defensive wall that hinders enemy movement and provides cover during combat.
Sandbag Cover (Corner) 10 Basic Materials.png SandbagHalfCornerIcon.png A defensive wall that hinders enemy movement and provides cover during combat.
Sandbag Wall 30 Basic Materials.png Sandbags.png A taller and heavier version of the Sandbags or Sandbag Cover (Corner).
Wall (Tier 1) 15 Basic Materials.png Wall-T1Icon.png A basic barrier that is used to prevent passage through an area.
Wall (Tier 2) 30 Basic Materials.png Wall-T2Icon.png A metal upgrade of the Chain Link Fence that vastly increases durability.
Wall (Tier 3) 25 Concrete Materials Icon.png Wall-T3Icon.png A durable concrete upgrade to the Reinforced Wall with very high health.
Gate (Tier 1) 25 Basic Materials.png Gate-T1Icon.png A gate that provides access to a walled off area.
Gate (Tier 2) 50 Basic Materials.png Gate-T2Icon.png A gate that provides access to a walled off area. Upgraded version of Gate (Tier 1).
Gate (Tier 3) 30 Refined Materials.png Gate-T3Icon.png A gate that provides access to a walled off area. Upgraded version of Gate (Tier 2).
Tank Trap 25 Basic Materials.png TankTrap.png An anti-tank obstacle that prevents vehicle access to an area. Can be dismantled with a Wrench.

Trenches[edit | edit source]

Building Cost Image Description
Trench (Tier 1) 75 ShovelIcon.png TrenchT1Icon.png A neutral structure that serves as the basic building block of any trench system. Can be run over with every vehicle etc staff car, motorbike and ambulance.
Trench (Tier 2) 30 Basic Materials.png TrenchT2Icon.png Upgraded version of Trench (Tier 1). Can be run over with an APC, Halftrack, Light Tank and Battle Tank.
Trench (Tier 3) 20 Concrete Materials Icon.png TrenchT3Icon.png Upgraded version of Trench (Tier 2). It cannot be destroyed by running over it with any vehicle.
Barbed Wire (Upgrade) 10 Basic Materials.png BarbedWireDay.png An upgrade that places a length of barbed wire along the long side of a trench if there is no trench blocking it. Can be used on both sides of any tier trench if space allows.
Bridge (Upgrade) 50 Basic Materials.png TrenchBridgeIcon.png An upgrade that places a bridge crossing perpendicular to a trench, allowing vehicles and infantry to cross.
Trench Connector (Tier 1) 112 ShovelIcon.png
Trench Connector (Tier 2) 75 Basic Materials.png
Trench Connector (Tier 3) 30 Concrete Materials Icon.png
Trench Emplacement (Tier 1) ? ShovelIcon.png
Trench Emplacement (Tier 2) 50 Basic Materials.png
Trench Emplacement (Tier 3) ?Concrete Materials Icon.png

Structures[edit | edit source]

Building Cost Image Description
Garage 400 Basic Materials.png Img Vehicle Factory.png Allows production and repair of land vehicles and artillery
Construction Yard 400 Basic Materials.png ConstructionYardIcon.png Allows the building of Shipping Containers, Resource Containers and Concrete Mixers.
Shipyard 400 Basic Materials.png Img Shipyard.png Allows production and docking of naval vehicles
Refinery 400 Basic Materials.png Refinery.png Refines Salvage, Components, and Sulfur into materials
Factory 400 Basic Materials.png Factory.png Produces weapons, utility items, and medical supplies
Mass Production Factory 400 Basic Materials.png Devstream Mass production factory.PNG Mass-produces both Factory and Vehicle Factory items
Advanced Ammunition Factory 400 Basic Materials.png Advanced Ammo Factory.png Produces Advanced Ammunition
Storage Depot 400 Basic Materials.png Storage Depo.png Stores crates and land vehicles that can then be pulled out later when needed
Seaport ? Basic Materials.png Stores crates and vehicles that can then be pulled out later when needed
Hospital 400 Basic Materials.png HospitalIcon.png Can convert critically wounded soldiers into Soldier Supplies
Field Hospital 200 Basic Materials.png FieldHospitalIcon.png Can be used to convert critically wounded soldiers into Soldier Supplies. Built with a Hammer.
Stone Bridge 300 Basic Materials.png Brige.png Allows troops and vehicles to cross rivers. Built with a Hammer.
Wooden Bridge 150 Basic Materials.png Wooden Bridge.jpg Allows infantry to cross rivers. Built with a Hammer.
Reinforced Drawbridge 300 Basic Materials.png Reinforced Drawbridge.png Allows land vehicles and infantry to cross rivers when lowered; allows water vehicles to pass under when raised. Built with a Hammer.
Wooden Drawbridge 150 Basic Materials.png Wooden Drawbridge.png Allows infantry to cross rivers when lowered; allows water vehicles to pass under when raised. Built with a Hammer.
Salvage Mine 200 Basic Materials.png ScrapMineIcon.png Produces Salvage with the consumption of inserted Diesel and Petrol
Sulfur Mine 200 Basic Materials.png Icon SulfurMine.png Produces Sulfur with the consumption of inserted Diesel and Petrol
Component Mine 200 Basic Materials.png IconComponentMine.png Produces Components with the consumption of inserted Diesel and Petrol
Oil Well 200 Basic Materials.png IconOilWellMine.png Produces Crude Oil with the consumption of inserted Diesel and Petrol
Sign Post 25 Basic Materials.png SignpostIcon.png Allows players to leave messages behind in the world and can be up/down voted, which will increase/decrease their lifespans.

See Also[edit | edit source]