Buildings

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Buildings are structures around the world that players either build or repair. Each building has different resource cost depending on its structural strength or usefulness.

Spawn & Storage[edit | edit source]

Building Cost Image Description
Storage Box 25 Basic Materials.png StorageDay.png A 15 slot storage container.
Encampment 300 Basic Materials.png Encampment Icon.png Non-armored structure built with CV for spawning.
Field Base 100 Basic Materials.png Icon Field Base.png Reinforced structure upgraded with CV for spawning.
Outpost 100 Basic Materials.png Outpost.png Heavily fortified structure built with CV for spawning.
Garrison Camp 300 Basic Materials.png T1TownHall.jpg A weak static base that acts as a spawn point and stockpile.
Garrison Base 200 Basic Materials.png T2TownHall.png An upgrade from the Garrison Camp, a sturdy static base that acts as a spawn point and stockpile.
Town Hall 200 Refined Materials.png ScreenshotTownHall.png An upgrade from the Garrison Base, a reinforced static base that acts as a spawn point and stockpile. The final tier of Garrison Base. In victory towns, these are referred to as "Civic Centers".
Safe House 250 Basic Materials.png Safe house screenshot front view 1.png A static building that acts as a secondary stockpile for a town's defenders, independent of the Town Hall. It can be upgraded to power defenses and allow players to spawn, to provide scout intel and to be impossible to completely destroy from the outside. It also acts like a Garrisoned House.
Keep 300 Basic Materials.png Keep screenshot1.png A strong circular stone structure, that functions just like a Forward Base.
Frontier Base 150 Basic Materials.png Barracks.png A special Forward Base that can only be build near a region border that's adjacent to friendly territory.

Defenses[edit | edit source]

Building Cost Image Description
Watch Tower 60 Basic Materials.png WatchTowerDay.png Spots threats in accordance with Map Intelligence.
Foxhole 50 Basic Materials.png FoxholeDay.png Basic defensive structure able to shoot enemies.
Gun Nest 100 Basic Materials.png Gun Nest.png An upgraded Foxhole, the Gun Nest offers improved cover, superior fire, and is equipped with Frag Grenades.
Light Pillbox 80 Basic Materials.png Light Pillbox Icon.png An entrenched machine gun emplacement. Limited firing arc.
Pillbox 115 Basic Materials.png PillboxEvening.png An upgrade from the Light Pillbox, a heavily fortified machine gun post. Limited firing arc.
AT Pillbox 80 Basic Materials.png Sunken Pillbox Icon Placeholder.png An automatically retracting turret, resistant to damage when not engaging an enemy.
Gun Turret 100 Basic Materials.png Anti-tank-turret.png Anti-armor turret used to fortify against heavy vehicles.
Howitzer 150 Basic Materials.png Howitzer kit.png Powerful stationary defense with long range and large splash damage radius.
Bunker 40 Refined Materials.png BunkerIcon.png Strong defensive wall built as an upgrade to the Fortress Wall.
Garrisoned House 150 Basic Materials.png Icon Garrisoned House.png An abandoned building in the world that has been fortified and garrisoned.
Observation Tower 200 Basic Materials.png Observation Tower.png A tall building that spots threats in accordance with Map Intelligence.

Protective Structures[edit | edit source]

Building Cost Image Description
Barbed Wire 20 Basic Materials.png BarbedWireDay.png Used to slow down enemy infantry movement. Can be dismantled with a Wrench.
Sandbags 10 Basic Materials.png Sandbags.png A defensive wall that hinders enemy movement and provides cover during combat.
Sandbag Wall 30 Basic Materials.png Sandbags.png A taller and heavier version of the Sandbags.
Chain Link Fence 15 Basic Materials.png FenceDay.png A basic barrier that is used to prevent passage through an area.
Reinforced Wall 30 Basic Materials.png ReinforcedWallDay.png A metal upgrade of the Chain Link Fence that vastly increases durability.
Fortress Wall 20 Refined Materials.png FortressWallDay.png A durable concrete upgrade to the Reinforced Wall with very high health.
Gate 30 Basic Materials.png Gate Icon.png A basic retractable gate that provides access to a walled off area.
Heavy Gate 100 Basic Materials.png Heavy gate.png A strong retractable gate built as an upgrade from the Gate.
Tank Trap 25 Basic Materials.png TankTrap.png An anti-tank obstacle that prevents vehicle access to an area. Can be dismantled with a Wrench.
Field Hospital ? Basic Materials.png FieldHospital.png Can be used to convert critically wounded soldiers into Soldier Supplies.

Structures[edit | edit source]

Building Cost Image Description
Firing Range N/A Firing Range.png Neutral structure that shows damage statistics when shot
Vehicle Factory 400 Basic Materials.png Img Vehicle Factory.png Allows production of land vehicles and artillery
Construction Yard 400 Basic Materials.png ConstructionYardIcon.png Allows the building of Shipping Containers, Resource Containers and Concrete Mixers.
Shipyard 400 Basic Materials.png Img Shipyard.png Allows production and docking of naval vehicles
Refinery 400 Basic Materials.png Refinery.png Refines Salvage, Components, and Sulfur into materials
Factory 400 Basic Materials.png Factory.png Produces weapons, utility items, and medical supplies
Advanced Ammunition Factory 400 Basic Materials.png Advanced Ammo Factory.png Produces Advanced Ammunition
Storage Depot 400 Basic Materials.png Storage Depo.png Stores crates that can then be pulled out later when needed
Hospital ? Basic Materials.png Hospital.png Can convert critically wounded soldiers into Soldier Supplies
Stone Bridge 300 Basic Materials.png Brige.png Allows troops and vehicles to cross rivers
Wooden Bridge 150 Basic Materials.png Wooden Bridge.jpg Allows infantry to cross rivers
Reinforced Drawbridge 300 Basic Materials.png Reinforced Drawbridge.png Allows land vehicles and infantry to cross rivers when lowered; allows water vehicles to pass under when raised
Wooden Drawbridge 150 Basic Materials.png Wooden Drawbridge.png Allows infantry to cross rivers when lowered; allows water vehicles to pass under when raised
Salvage Mine 200 Basic Materials.png ScrapMineIcon.png Produces Salvage and Technology Parts with the consumption of inserted Diesel and Petrol
Sulfur Mine 200 Basic Materials.png Icon SulfurMine.png Produces Sulfur with the consumption of inserted Diesel and Petrol
Component Mine 200 Basic Materials.png IconComponentMine.png Produces Components and Technology Parts with the consumption of inserted Diesel and Petrol
Oil Well 200 Basic Materials.png IconOilWellMine.png Produces Crude Oil with the consumption of inserted Diesel and Petrol

See Also[edit | edit source]