Community Guides/Logistics

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This article may contain outdated information that is inaccurate for the current version (0.36) of the game. It was last updated for 0.28.
NOTE: Needs a clean-up.

In Foxhole, the generation, transportation and co-ordination of supplies is the key to winning the war. The logistics role handles all of these duties and more. Having a well supplied frontline with a wide variety of guns, explosives and vehicles to use will give a massive advantage over a lesser stocked enemy. This guide aims to help players into doing the vast and complicated job that is logistics and all that is covers.

Getting Started[edit | edit source]

Logistics is a job that is not recommended to do alone, this does not mean having to be constant communication with other people via text or voice, only that it is most efficient to do on a "logistics maps". These change every war depending on starting conditions and player-made actions. You can often find the most active logistics map by looking at the travel tent on home island and finding the backline map with the most amount of players online or by asking other players in chat.

Depending on the status of the current war if one team has pushed very far, there may not be any logistic regions active on the backline as logistic players have moved to a closer region, this scenario will be covered later.

After finding a suitable region, connect to it.

IMPORTANT NOTE: This guide covers most of the logistics chain, you are not expected to do this entire system when doing logistics, it is a team effort and people focus on specific areas of it, some people may be taking crates from a warehouse and shipping them to frontline, other people focus exclusively on harvesting salvage and submitting it for public use into the refinery, pick something you find yourself enjoying and you can stick with it, every job helps and is important.

The Refinery MapIconManufacturing.png[edit | edit source]

The first building you should familiarize yourself with is the refinery, this can be found by opening your map with M and finding the hammer icon MapIconManufacturing.png the icon colour will change depending on whichever team controls it (blue for Warden or green for Colonial) and can only be accessed by these teams. Head to this building and press the interaction button E to open the refinery menu. (pictured below)

RefineryMenu.jpg

The refinery is split into 3 different tabs, Inventory, Refinement and Stockpile and 2 smaller tabs of Actions and Facilities.

  • Inventory: Found in most buildings and all vehicles, the amount of inventory slots is different for each. Each slot is able to hold the maximum stack of 100 stackable items or 1 unstackable item. Contains both the building inventory and the players backpack.

For inventory controls, LMB will transfer in small amounts, RMB will transfer an entire stack, CTRL + LMB will split a stack into 2 halves and ALT + LMB will drop a stack onto the ground for others to pick-up. It is worth remembering all of these hot-keys.

  • Refinement: The refinment tab allows a player to refine raw resources collected into usable materials and parts. (later in the guide will show you have to collect raw resources). Materials are used to produce items and build vehicles and structures. Refining uses the same key-bindings shown above and to refine you must click on the highlighted boxes with the raw resource in either inventory, after a timer (which is shown) the refined goods are able to be picked up. Refined resources are private until picked up. If using the drop-down box to mark the refined goods as public, the refined items will be submitted into the-
  • Stockpile: The stockpile stores both raw resources that need to be refined and refined materials available for collection by anyone. As logistics is a team-effort it is recommended to refine nearly everything as "public" this allows for people to focus on specific jobs of doing logistics instead of having to do the entire supply chain themselves which is ill-advised. The most commonly collected and refined resource is Salvage SalvageIcon.png, this resource which can be refined into Basic Materials Basic Materials.png, Diesel Diesel.png or Explosive Materials Explosive Materials.png is used for the vast majority of items, vehicles and explosives respectively, the next part of this guide will cover the collection of Salvage.

Farming Salvage SalvageIcon.png[edit | edit source]

This next section will cover the collection and subsequent refinement of Salvage however there is a few more things to cover before then, namely acquiring the neccessary equipment loadout and a vehicle.

Note: the collection and farming of resources changes through-out the war becoming more stream-lined as more and better equipment is unlocked, for the purposes of this section I'll be sticking with the absolute basic gear available at the start of the war for everyone but near the end of the guide there will be sections on future tech and progression.

Getting a Loadout[edit | edit source]

When you first spawn you will have a Hammer, a Pistol and 2 magazines, although this is technically all that is needed for salvage when doing logistics it's always good to have more equipment so for whichever region you spawned at, head to the logistics HQ MapIcon Home Base.pngand press E to open the townhall stockpile. If the townhall is stocked (they usually are), you'll want to grab yourself a Radio. These automatically update your map with all information, you should take a while to open your map and learn what each symbol means. So now we have a radio, but why did we need one in the first place?:

  • Up to date information allows you to avoid enemy attackers, often times players will attempt to hijack and steal enemy logistic supplies. This can ruin an experience but can be often avoided just by staying within watchtower range and checking the map at regular intervals, keep an eye on chat also as team-mates will often call out any enemies (often called partisans). This isn't much of an issue yet as we're only going to be transporting salvage but later when transporting supplies you do not want to lose them.
  • Allows you to see which resource fields are empty and which are not, useful for what we're about to do.
  • More information like up to date stockpiles in buildings, useful for later on.

Basiclogisticsloadout.jpg

Whilst you're there you may also want to switch sidearm to a Revolver, grab yourself a Bandage, a Gas Mask and Filter and if available a Sledge Hammer. A sledge hammer harvests salvage at a much faster rate than a hammer although is not available until mid-game. The other gear is available very early in the war and is useful for staying alive, the revolver being more damaging than a pistol and the gas mask and bandage for keeping yourself alive.

You can also grab a wrench which will allow you to skip the next section, just be careful when unlocking vehicles as they could still be in use. If someone objects to your unlocking something it is best just to leave it.

Getting your First Vehicle[edit | edit source]

skip this section if you already know how vehicle factories work-

Many different vehicles are available to logistics, some serve the same roles but are more suited to groups such as Flatbed Trucks for transporting supplies, and some require some prep work before available to be used like Harvesters which has a high fuel usage, for this guide we're sticking with the absolute basics available to everyone and from the start of the war, the Transport Truck Transport Truck.png .

I will also cover how to use the vehicle factory to build your own truck, although this is often not needed as there are many abandoned trucks free for the taking for those with a wrench or stored freely available in the Storage Depot MapIconStorageFacility.png, outside of this guide I recommend getting a truck this way instead of building a new one, it is a lot quicker and will reduce amount of abandoned vehicles cluttering up areas.

For now though it is time to get the neccessery Basic Materials Basic Materials.png and Diesel needed to build and fuel a truck , head back to the refinery to get these items. Everything we take from here we shall replace tenfold later so do not worry about taking supplies. We will need 100 basic materials (bmats for short) and 1-2 diesel cans. We can use the stockpile on the right side of the refinery menu to take what we need just click on the icons to assemble the items.

Next we need to open the map, find the Vehicle Factory MapIconVehicle.png and slowly walk over to it. You will be overencumbered whilst carrying so much which limits speed.

530x530px

When inside, open the menu to be presented with the production tab. You can click on an icon for the selected vehicle blueprint to appear or hover over the icons for descriptions on the different vehicles + their costs. Find the transport truck icon, click on it and then you can use your hammer to construct the blueprint, each blueprint requires a certain amount of bmats to complete and 1 bmat is used per hammer swing, you can have a maximum of 3 players building 1 blueprint at any time. Building vehicles/structures both work in the exact same way.

Once the truck is built, now need to fuel it. To do so, the diesel can must be first equipped by clicking it in your inventory, it goes into the tertiary slot so press 3 to hold it, then just hold LMB to refuel the vehicle. I'd recommend also pressing L to lock your truck to prevent anyone from taking it, you can also avoid refuelling by hand if there's a fuel truck parked close to the vehicle factory. You can just open your trucks inventory and click the 'Refuel Diesel' button.

Now that we have our loadout and our vehicle, it's time to go get some salvage.

Getting the salvage[edit | edit source]

The resource fields have only a finite supply and can deplete, taking anywhere from 45 minutes to 8 hours depending on the type of resource it was, salvage being the shortest, sulfur and components being the longest so it's important to check that the field you're heading to isn't depleted. That's one of the reasons we took a radio earlier. To check, you must open the map and hover your mouse over the salvage field icon Scrap.png

Salvagefieldtooltip.PNG

In this image, the salvage field I plan on going to have a supply of 15k left, this is about half of what a salvage field respawns with but is sufficient for now. Salvage is a stackable resource as such our truck is able to hold a maximum of 1500 at one time. When you've found a suitable salvage field drive over to it.

Collecting salvage is a similar process to building in that you just hold LMB for extended periods of time, there will be many small nodes to farm each node contains 100 salvage. You can view how many nodes are left to spawn by interacting with the large mass located in the middle of the field. Keep farming and collecting salvage until your truck is full, then it's time to head back to the refinery.

Refining the salvage[edit | edit source]

Now that we have a truck full of salvage, we'll want to refine it all into basic materials. At the current ratios (which is shown in the refinery) scrap refines at 2:1 into bmats. Time is also needed to refine, this also changes depending on the resource but for salvage it's roughly ~24 seconds per stack or ~6 minutes to refine an entire truck full. I covered the controls and how to use the refinery in the first section above so scroll up if confused.

For this guide, just set your order to "Personal" however during the war you'll typically want to produce everything publicly as nobody is expected to do everything themselves.

Whilst you wait for that to refine, time to move onto the next section.

Producing supplies. MapIconFactory.png[edit | edit source]

So now that we've covered how harvesting and refining works, let's move onto how to use the refined materials to produce supplies and items for the frontline. For this section we shall be introducing the Factory MapIconFactory.png and using the Storage Depot MapIconStorageFacility.png, Before we begin we want to have a truck with a substainal amount of bmats, idealy full so assemble some bmats if available in refinery stockpile, but what you've refined will be enough for showcase purposes. As with other buildings, head to the factory with your bmats and open the interface.

Factoryorders.jpg

Like the refinery this building has 3 different tabs:

  • Inventory: Larger inventory than most other buildings, is capable of storing large amount of materials for easier manufacturing although has no stockpile.
  • Production: This tab is where you select what you would like to produce using the factory, production is seperated into 5 different categories: Smalls Arms, Heavy Arms, Utility, Medical and Supplies (from left to right) and only one manufacturing order from each category is able to be produced at a time. Each order can have a maximum of 4 crates so a maximum of 20 crates can be produced by any 1 person at the same time. Shown in the picture above is a factory from the beginning of the war, as tech progresses more crates of weapons, ammunition and equipment will become available. When making an order, it will appear in the right tab of-
  • Output: This is where players can confirm and start orders picked from the production tab aswell as modify and remove items from an order. Orders can also be designated as Personal orders, Squad orders or Public orders and the 3 categories at the top allows you to view current order queue and those being manufactured or available to be picked up. Personal and squad orders when complete have 30 minutes before they are made public and available to everyone, public as the name suggests are always available to everyone.

With your bmats, create multiple different personal orders and start manufacturing, what you make does not matter since this is just a tutorial guide although Soldier Supplies and Rifles are always in demand and are a good choice if you do not want to "waste" supplies.

As with most of logistics, it is time-gated and each order will take some time to produce, longer if the factory is already in use so now is a good time to familiarize yourself with the storage depot as this will be where we deposit our manufactured crates when complete.

The Storage Depot MapIconStorageFacility.png[edit | edit source]

The Storage Depot stores item crates and vehicles, it is the only building capable of storing both. It is a good staging area between the backline manufacturers (what we're doing now) and the frontline truck drivers who will take supplies from here and ship them to the frontline.

StorageDepot.jpg

Crates can be assembled by clicking on them, this takes a long time however and it's best done whilst in a truck to benefit from the 2x faster assemble time. This building is where you should submit all crates made in the factory unless you plan on delivering them yourself. If you've decided to do the job of keeping the factories pumping out supplies, it's best to keep an eye on this Storage Depot and the Refinery, you do not want to empty out the refinery of its resources nor fill up this depot to its maximum of 100 crates per item.

For now, just wait until your factory order is done and submit the goods into the storage depot.

Next Steps[edit | edit source]

So to conclude, with this 'getting started' section we have learnt how to operate the major logistics buildings of the Refinery MapIconManufacturing.png , Vehicle Factory MapIconVehicle.png , Factory MapIconFactory.png and Storage DepotMapIconStorageFacility.png by learning how to mine, refine, produce and store goods. So whats the goal now? I could go into detail on driving across a few maps to deliver crates of goods to the frontline, although it's really not that complicated, just make sure that before you submit anything that you are supplying the right area as you do not want enemies capturing your goods.

That is the basics of logistics covered, the next part of this guide will go into advanced strategies and the different vehicles and resources for logistics although with what you've learned so far is enough for basic supplying.

Upgrade Parts[edit | edit source]

Main article: Upgrade Part

Upgrade parts (UParts) are used to upgrade the facilities in most structures, these have wide uses, a townhall can be upgraded to provide it with stronger health and resistances, a refinery to enable refining of different resources and a fob to stop the decay of all structures connected to it. When choosing at what to refine a technology part into, it's important to look at what is most needed at that time. Upgrade parts do not stack.

Logistic Vehicles[edit | edit source]

Main article: Vehicles

This next section will give a brief overview of the various logistics vehicles, their recommended uses and strategies for them.

It is also recommended to read the vehicle articles for more information.

Transport Truck Transport Truck.png[edit | edit source]

The most commonly used vehicle with room for 6 people, 15 inventory slots and a decent speed. Available from the very start of the war.

Flatbed Truck FlatbedTruckVehicleIcon.png[edit | edit source]

A large half-tracked logistics vehicle used to transport Shipping Containers and light vehicles via land,requires a production part to build. Shippables and vehicles must first be packaged before being able to be loaded with a crane.

This vehicle is great for salvaging teams when clearing fields, each resource container can hold 40 stacks of a raw resource (4000 total) which can be suficient enough for 1 container to be filled in the time it takes to off-load a previous container at the refinery creating an efficient supply chain.

Fuel Tanker OilTankerIcon.png[edit | edit source]

A specilised truck able to transport large amounts of Fuel. Has a limited inventory size of only 2 slots, however each slot is capable of holding 100 cans of either Diesel or Petrol which are unstackable inside any other vehicle.

Often fuel tankers are left beside areas of frequent travel such as a refinery and at the vehicle factory. They are also commonly left beside Component and Sulfur mines, a full fuel truck will run either for roughly ~13-14 hours and will take around 20 minutes to build and refuel. (if all supplies are already available).

Harvester Harvester.png[edit | edit source]

Main article: Harvester

Crane CraneVehicleIcon.png[edit | edit source]

A vehicle used to lift packaged shippables, vehicles and production parts.These are one of the most important and vital vehicles to have, they're also the slowest. Ideally you will want multiple of these in strategic places, such as a refinery and storage depot for the unloading and stockpiling of containers. Cranes at the resource fields would also help with using flatbeds as a more efficient transport.

Barge Barge.png[edit | edit source]

The first naval logistics vehicle, able to transport 6 people on the deck and has 15 inventory slots, slower than most vehicles and available from the beginning of the war. Is also able to transport most vehicles which can only be loaded by driving onto the lowerered ramp, not by using a crane. This is a situational vehicle and can be better or worse than the usual land-based ones.

FreighterFreighterVehicleIcon.png[edit | edit source]

This vehicle is able to transport a large amount of supplies, resources and vehicles. It has a maximum storage of any 5 shippables. This vehicle is best used for for stockpiling and supplying the storage depots close to the frontline when it is expected a long distance must be travelled.

Helpful Logistics Tips[edit | edit source]

This section will show some handy advice that will hopefully help you.

  • As you're doing logistics you will see in the F1 menu that your commends available increase, these can be distributed however you want, although it's best to commend those working alongside and helping you.
  • Before crossing a region border, stop at the last fortified area and check your map + chat for any notifications of enemy attackers or partisans, most of those who attempt to steal or disrupt logistic vehicles will be on the region border where defences cannot be built.
  • If salvaging at a resource field with access to a FOB (ideally all resouce fields should have this to fortify the area), you should put excess resources and technology parts into the FOB as opposed to boxes, these allow people to see materials able to be collected by just looking on the map and assembling time is low.
  • Try to get specific requests to their requesters if you happen to be carrying them in your vehicle. If you happen to have excess supplies, someone on the frontlines may need them, so making multiple trips can be worthwhile for the front. Even a single crate of Shirts could change the tide of battle.
  • ~add more

the old page (will be overhauled/removed soon)[edit | edit source]

The Logistics Supply Chain[edit | edit source]

Here is a brief overview of how a logistics squad should supply troops on the front line. It makes the following assumptions:

  • The roads to and from your objectives are secured with built defensive structures.
  • The objectives you are delivering to; Town Halls, Outposts, and Barracks are safe and accessible.

Step 1: Ordering[edit | edit source]

  • Orders should be placed in team chat and should include:
    • Type of items
    • Estimated # of items
    • Priority of items
    • Destination for the produced items
  • Orders should ideally come from a trusted player on the front
    • Make friends with someone competent on the front
    • Don't just bring orders to places because they are crying for them, verify that it is what they actually need
      • For example if someone is spamming chat that they need RPG shells but their Outpost only has 5 spawn supplies left... they need spawn supplies not shells
      • If people are clamoring for HE grenades but they don't have a single First Aid Kit/Trauma Kit/Bandage in the Outpost then they need medical supplies not grenade

Step 3: Queue Orders[edit | edit source]

At the production facilities when you pick up your orders you will receive crates. These crates must be taken to a friendly Town Hall, Outpost, or Safehouses where they must then be stockpiled before players can assemble and use them.

  • You can queue 4 items at a time per person, use your extra logistics members to make larger order in a single visit
  • Manage your queue timers well! Try and get good at timing the completion of a production when you will be passing through that facility again
  • If an order is not picked up after 30 minutes it will be placed in the building's inventory that both friendlies and enemies can take.
  • Reduce idle time, do not just stand around waiting for orders to complete! There must be something you can do nearby like:
    • Build/repair defenses
    • Take inventory at the Town Hall yourself
    • Call out radio hits using chat or right click button on map screen
    • Scout your town for vulnerabilities or gaps

Step 4: Deliver Goods[edit | edit source]

Load up your produced crates/gear and take it to the front.

  • Pay careful attention to where the front is and what radio towers are lit
  • Ask players at the front if it is safe!

When you arrive at your destination, stockpiled your crates and items directly from your truck into the Town Hall, Outpost, or Safehouse. You do not need to walk it over just drive right up to it.

Now you have delivered the goods! Good job! Now keep doing that same thing and the war will be over before you know it!

Logistics Tips & Tricks[edit | edit source]

  • Manufacturing items closer to the front line will reduce travel time and increase supply for your soldiers
  • Safety is important, take the safest available route using a Radio combined with network of Watch Towers along the road
  • Keep your truck locked when you are not in it or where enemies could kill you, so enemy will have to destroy it rather than bring it to his own base.
  • Before you stop playing the game, unlock your truck in a secure town so others can use it
  • You can ferry players to the front, there is no reason why you can't take them to your destination - inform nearby player using Local channel or voice, or at least lock/unlock vehicle several times in front of spawn point.
  • Watch your speed in tight roads, also honk when you are starting movement in crowded areas to lower your chance of running someone over.
  • If your team has a factory secured, always order a batch of shirts when you go by to keep a constant stream of shirts rolling