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Community Guides/Logistics

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This article may contain outdated information that is inaccurate for the current version (0.38) of the game. It was last updated for 0.37.

In Foxhole, the generation, transportation and co-ordination of supplies is the key to winning the war. The logistics role handles all of these duties and more. Having a well supplied front line with a wide variety of guns, explosives and vehicles to use will give a massive advantage over a lesser stocked enemy. This guide aims to help players understand every aspect of logistics.


The Logistics Cycle[edit | edit source]

  1. Harvesting Raw Resources at Resource Fields MapIconScrap.pngMapIconComponents.pngMapIconSulfur.png or Resource Mines MapIconScrapMine.pngMapIconComponentMine.pngMapIconSulfurMine.pngMapIconFuel.png.
  2. Transporting those Raw Resources SalvageIcon.pngComponents.pngSulfurPlaceholder.png to a Refinery MapIconManufacturing.png with a Transport Vehicle (a Truck in most cases).
  3. Refining those Raw Resources at a Refinery into Materials Basic Materials.pngRefined Materials.pngExplosive Materials.png HeavyExplosiveMaterialIcon.pngDiesel.pngPetrol.png.


Then there are different possibilities:

A) Basic Materials.png and Diesel.png can be transported directly to the front to be used as is, for repair, construction, and refueling.

B) Basic Materials.pngRefined Materials.pngExplosive Materials.png HeavyExplosiveMaterialIcon.png can be transported to a Factory MapIconFactory.png to be used to produce crates of supplies Crate.png (weapons, ammo, etc...). These crates are then either sent to the front or stored in a Storage Depot MapIconStorageFacility.png or Seaport for future use.

C) Basic Materials.pngRefined Materials.png can be transported to a Garage MapIconVehicle.png or Shipyard MapIconShipyard.png to build Vehicles and Ships.

D) The Materials can be transported to a Storage Depot MapIconStorageFacility.png or Seaport to be stored for future use.


Most people focus on one step of the logistics cycle rather than do everything at the same time.

Getting Started[edit | edit source]


Where to go[edit | edit source]

Logistics activity is centered around the towns that have the necessary logistics infrastructures to accomplish some if not all steps of the cycle. It's recommended to head to Logistics towns that have all the requirements: a Refinery MapIconManufacturing.png, a Factory MapIconFactory.png, and a Garage MapIconVehicle.png (to acquire a truck easily). The towns that have that are located in the "back line" regions, away from the front line. Those regions for the warden faction are: Weathered Expanse, Viper Pit, The Moors, Stonecradle, Godcroft, and Oarbreaker (the northernmost regions); and for the colonial faction: Westgate, Heartland, Shackled Chasm, Allod Bight, Tempest Island, and Fisherman's Row (the southernmost regions). Each of these regions have a center town where you are certain to find logistics activity. Head to one of those regions and use your map (press M) to find the town with the refinery and factory icons if you haven't spawned already in the right town. Head to that town.

Acquiring a transport vehicle[edit | edit source]

ScreenshotTransportTrucks.png

Now that you are in the right place, you'll need a Truck to do logistics. Here are your possibilities in order of preference:

  1. Find an unused, empty, and unlocked truck, preferably parked in a parking area (zone with gravel ground), somewhere in the logistics town.
  2. Check the nearby Storage Depot or Seaport to see if there are Trucks stored in it. Select the Vehicle Category in the top right and click the Truck icon in the menu to retrieve one if there are some.
  3. Head to the Garage to build your own Truck, check if people have left enough Basic Materials to build a new truck, you need 100.
  4. If the Garage doesn't have enough Basic Materials, time to look for some. Check the Refinery's inventory and public stockpile for Basic Materials.
  5. If still lacking in Basic Materials, check for crates of Basic Materials in the Storage Depot MapIconStorageFacility.pngor Seaport. If there are some, click the Basic Material icon in the menu to retrieve a crate, then right click it, and choose the "uncrate" option since you can't spend Basic Materials while in crate form. One crate is 100 Basic Materials so just one crate is enough for a Truck, head back to the Garage.
  6. Still no Basic Materials? Check the Town's Townhall MapIconStaticBase1.pngMapIconStaticBase2.pngMapIconStaticBase3.png to see if there aren't any Basic Materials in its inventory or stockpile.
  7. Still nothing? That's unlucky. Talk in Region chat, ask for help from other players. Or try to find a Bicycle around town, it has only one inventory slot but it's better than nothing.


If the Truck is low on Fuel, you must find some, either Diesel or Petrol, and refuel your truck first. If there aren't any fuel canisters in the Garage, check the Refinery or the Townhall. If all else fail, ask for help in region chat.


Now that you have a transport Vehicle you can do any step of the Logistics Cycle. This Guide will focus on the production steps first and foremost.

Harvesting Raw Resources[edit | edit source]

First make sure you have a Hammer on you (if you don't, check the Townhall inventory) and that your truck is empty. Then press M to open your map and locate the nearest Salvage Field MapIconScrap.png. Other types of Field are rarer, less essential than Salvage, and cannot be harvested with a hammer.

Hover your mouse over it to verify it isn't empty. Fields that have been emptied respawn after roughly 2 hours. Find the closest Field and head there with your truck.

A Resource Field is composed of a large center piece and smaller nodes around it.

Salvage Field with harvester.png


Take out your hammer and start hitting those nodes, an indicator in the bottom left shows you how much Salvage SalvageIcon.png you're collecting each hit. Once your inventory is full, transfer it all into your truck and continue until your truck is full (1500 Salvage).

When a node is fully depleted, another one from the Field's hidden reserve will spawn after a few second. The center piece cannot be mined, you can press E on it to check how many nodes are left in the Field's reserve. When there are no nodes left and the Reserve is empty the Field is officially empty. Try not to leave a field with just a handful of nodes as the Field's reset mechanism only starts once the Field is truly empty.

Collecting Salvage can occasionally make Iron or Aluminum nodes spawn, harvest them as well. These are very valuable, as they spawn rarely and are used to develop new technologies.


Once your truck is full or the Field is empty, it's time to head to the Refinery MapIconManufacturing.png.

The Refinery MapIconManufacturing.png[edit | edit source]

Park in the front of the refinery and, without leaving your driver seat preferably, press E to open the Refinery's Menu (pictured below).

RefineryMenu.jpg


The refinery is split into 3 different tabs, Inventory, Refinement and Stockpile and 2 smaller tabs of Actions and Facilities.


  • Inventory: Found in most buildings and all vehicles, the amount of inventory slots is different for each. Each slot is able to hold the maximum stack of 100 stackable items or 1 unstackable item. Contains both the building inventory and the player's backpack (or Vehicle inventory if at the driver seat).

For inventory controls, LMB will transfer in small amounts, Shift + LMB will transfer an entire stack, CTRL + LMB will split a stack into 2 halves and ALT + LMB will drop a stack onto the ground for others to pick-up. Alternatively you can use RMB to open a menu with all those options and more listed.


  • Refinement: The refinement tab allows a player to refine raw resources collected into usable materials and parts. Materials are used to produce items and build vehicles and structures. Refining uses the same key-bindings shown above and to refine you must click on the highlighted boxes with the raw resource in either inventory, after a timer (which is shown) the refined goods are able to be picked up. Refined resources are private until picked up. If using the drop-down box to mark the refined goods as public, the refined items will be directly submitted into the-


  • Stockpile: The stockpile stores both raw resources that need to be refined and refined materials available for collection by anyone. As logistics is a team-effort it is recommended to refine nearly everything as "public" this allows for people to focus on specific jobs of doing logistics instead of having to do the entire supply chain themselves which is ill-advised. The most commonly collected and refined resource is Salvage SalvageIcon.png, this resource which can be refined into Basic Materials Basic Materials.png, Diesel Diesel.png or Explosive Materials Explosive Materials.png is used for the vast majority of items, vehicles and explosives respectively.


With your truck full of Salvage, choose one of the refinement option. Select whether you want the refinement to be public or private. The refinement process takes more or less time depending on the Material produced. Basic Materials is quick, Explosive Materials is slow. The numbers in the arrows indicates the refinement ratio, 2:1 means it takes 2 raw resources to make 1 material. If you're not sure what to choose, make some Basic Materials (often called bmats).

Alternatively, you can Right click one of your stacks of Salvage and Click "Submit all to Stockpile" to dump all your truck's content into the Refinery Stockpile for others to take and refine.

If you've found Iron or Aluminum, it's suggested to just dump them in the stockpile.


Collect your Basic Materials (and Explosive Materials if you have some) once they've finished refining and let's head to the nearest Factory.

Producing supplies. MapIconFactory.png[edit | edit source]

Open the Factory's menu by pressing E, just like with the Refinery.

Factoryorders.jpg

Like the refinery this building has 3 different tabs:

  • Inventory: Larger inventory than most other buildings, is capable of storing large amount of materials for easier manufacturing although has no stockpile.


  • Production: This tab is where you select what you would like to produce using the factory, production is separated into 5 different categories: Smalls Arms, Heavy Arms, Utility, Medical and Supplies (from left to right). Only one manufacturing order from each category is able to be produced at a time, unlike the Refinery where each player's refining is processed simultaneously. Each order can have a maximum of 4 crates so a maximum of 20 crates can be produced by any 1 person at the same time. Shown in the picture above is a factory from the beginning of the war, as tech progresses more crates of weapons, ammunition and equipment will become available. When making an order, it will appear in the right tab of-


  • Output: This is where players can confirm and start orders picked from the production tab as well as modify and remove items from an order. Orders can also be designated as Personal orders, Squad orders or Public orders and the 3 categories at the top allows you to view current order queue and those being manufactured or available to be picked up. Personal and squad orders when complete have 30 minutes before they are made public and available to everyone, public as the name suggests are always available to everyone.

With your bmats, create multiple different personal orders and start manufacturing, what you make does not matter since this is just a tutorial guide although Soldier Supplies and Rifles are always in demand and are a good choice if you do not want to "waste" supplies.

Note that one person can only queue one order per category and the Factory can only queue 4 total orders per Category. So if you come to the factory and the Category you want already has 4 orders queued you'll have to wait for the first one to finish before you can queue your own order in that category. The orders in the queue of a given category are processed one after the other and not all at the same time. If there are 3 orders in front of yours in a given Category you'll have to wait for those 3 to finish before yours starts getting processed.

As with most of logistics, it is time-gated and each order will take some time to produce, longer if the Factory is already in use so now is a good time to familiarize yourself with the Storage Depot or Seaport as this will be where we deposit our manufactured crates when complete.


The Storage Depot / Seaport MapIconStorageFacility.png[edit | edit source]

The Storage Depot stores item crates and vehicles, it is the only building capable of storing both. It is a good staging area between the back line manufacturers (what we're doing now) and the front line truck drivers who will take supplies from here and ship them to the front line.

Storage Depot Interface.png

Crates can be assembled by clicking on them, this takes a long time however and it's best done whilst in a truck to benefit from the 2x faster assemble time. This building is where you should submit all crates made in the factory unless you plan on delivering them yourself. If you've decided to do the job of keeping the factories pumping out supplies, it's best to keep an eye on this Storage Depot and the Refinery, you do not want to empty out the refinery of its resources nor fill up this depot to its maximum of 100 crates per item.

For now, just wait until your factory order is done and submit the crates into the storage depot.

Supplying the front[edit | edit source]

What the front ALWAYS needs: Basic Materials, Soldier Supplies, Rifles and SMGs, and their respective ammo. A front cannot be sustained if one of these is missing.

You can check what's in each Base's stockpile by hovering your mouse over their icon on the map.

To supply a front you need a fueled Truck full of crates of goods. It is highly recommended to take a Radio with you and to only drive on roads covered by Watchtowers as it allows you to see on the map whether there are enemies on your road ready to ambush you and steal your shipment.

Retrieve your own crates at the Factory or Take the ones in the public Storage Depot.

Head to the FOB or Town hall close to the front line that you want to supply, park in front of the building, press E to open the base's menu, right click any of the crates in your truck inventory and choose Submit all to stockpile. Then head back home.


Next Steps[edit | edit source]

So to conclude, with this 'getting started' section we have learnt how to operate the major logistics buildings of the Refinery MapIconManufacturing.png , Vehicle Factory MapIconVehicle.png , Factory MapIconFactory.png and Storage DepotMapIconStorageFacility.png by learning how to mine, refine, produce, store and deliver goods.

That is the basics of logistics covered, the next part of this guide will go into advanced strategies and the different vehicles and resources for logistics although with what you've learned so far is enough for basic supplying.


Tutorial Video[edit | edit source]

Resource Mines[edit | edit source]

See: Resource Mine

Resource Mines are an alternate way to acquire raw resources. They are structures semi-randomly placed by the game at the beginning of every War. They consume fuel and output a type of raw resource based on the mine's type.

Players often leave a Fuel Tanker next to each mine to make refueling easier.

Check the map, hover your cursor over the mine to check if it is currently empty or full, and whether it has fuel or not. Head to the mine, transfer the produced raw resources into your truck, hit the small Refuel button in the bottom right of the Mine menu if there's a non empty fuel tanker next to it. Otherwise manually use some fuel canisters. Then head back to the refinery.


Mass Production Factory[edit | edit source]

See: Mass Production Factory

An alternative to the Factory where you can order vehicles in crates, and make item orders of up to 9 crates. The production takes a LOT more time but gives you a discount on the cost the more crates your order contains. Vehicle Crates contains 3 vehicles and must be retrieve with a crane and stored in the Storage Depot or Seaport.


Aluminum and Iron[edit | edit source]

Main article: Engineering Center

Aluminum and Iron can be refined into their respective Alloy at the refinery. They can then be spent at the Engineering Center to create Prototype kits of technologies not unlocked yet which advances said technology's progress.

Logistic Vehicles[edit | edit source]

Main article: Vehicles

This next section will give a brief overview of the various logistics vehicles, their recommended uses and strategies for them.

It is also recommended to read the vehicle articles for more information.

Truck Transport Truck.png[edit | edit source]

The most commonly used vehicle with room for 6 people, 15 inventory slots and a decent speed. Available from the very start of the war.

'Resource' Truck[edit | edit source]

A variant of the Truck with 20 inventory slots that can only hold raw resources. Must first be unlocked in the Tech Tree.

Flatbed Truck FlatbedTruckVehicleIcon.png[edit | edit source]

A large half-tracked logistics vehicle used to transport Shipping Containers, Resource Containers, and light vehicles via land,requires 30 Refined Materials to be built. Shippables and vehicles must first be packaged before being able to be loaded with a crane. Available from the very start of the war.

This vehicle is great for salvaging teams when clearing fields, each resource container can hold 50 stacks of a raw resource (5000 total) which can be sufficient enough for 1 container to be filled in the time it takes to off-load a previous container at the refinery creating an efficient supply chain.

It's also efficient for long-distance Supply transport, since a Shipping Container can hold 40 crates. However delivery is only quick if done at a Storage Depot, otherwise players on the front will have to retrieve crates from the container, one by one. You cannot directly transfer the content of a Shipping Container into a Base.

Fuel Tanker OilTankerIcon.png[edit | edit source]

A specialized truck able to transport large amounts of Fuel. Has a limited inventory size of only 2 slots, however each slot is capable of holding 100 cans of either Diesel or Petrol which are unstackable inside any other vehicle.

Often fuel tankers are left beside areas of frequent travel such as a refinery and at the vehicle factory. They are also commonly left beside Component and Sulfur mines, a full fuel truck will run either for roughly ~13-14 hours and will take around 20 minutes to build and refuel. (if all supplies are already available).

Harvester Harvester.png[edit | edit source]

A specialized vehicle, able to harvest nodes with its front grinding gears. It can hold up to 15 raw materials stack. Its slowness makes it a bad choice for ressource transport. Leaving it on the ressource field and doing trips to a refinery is almost always the best option. It is a late-game vehicle that costs 120 refined materials, keeping them away from contested areas is highly recomended.

Main article: Harvester

Crane CraneVehicleIcon.png[edit | edit source]

A vehicle used to lift packaged shippables, including vehicles. These are one of the most important and vital vehicles to have, they're also the slowest. Ideally you will want multiple of these in strategic places. Cranes at the resource fields are necessary if you want to use flatbeds and resource containers to transport raw resources.

Barge Barge.png[edit | edit source]

The first naval logistics vehicle, able to transport 6 people on the deck and has 15 inventory slots, slower than most vehicles and available from the beginning of the war. Is also able to transport most vehicles and containers. This is a situational vehicle and can be better or worse than the usual land-based ones.

FreighterFreighterVehicleIcon.png[edit | edit source]

This vehicle is able to transport a large amount of supplies, resources and vehicles. It has a maximum storage of any 5 shippables. This vehicle is best used for stockpiling and supplying the storage depots close to the front line when long distance trips are expected


Helpful Logistics Tips[edit | edit source]

This section will show some handy advice that will hopefully help you.

  • As you're doing logistics you will see in the F1 menu that your commends available increase, these can be distributed however you want, although it's best to commend those working alongside and helping you.
  • Before crossing a region border, stop at the last fortified area and check your map + chat for any notifications of enemy attackers or partisans, most of those who attempt to steal or disrupt logistic vehicles will be on the region border where defenses cannot be built.
  • If salvaging at a resource field with access to a FOB (ideally all resource fields should have this to fortify the area), you should put excess resources into the FOB as opposed to storage boxes, these allow people to see materials able to be collected by just looking on the map and assembling time is low.
  • Try to get specific requests to their requesters if you happen to be carrying them in your vehicle. If you happen to have excess supplies, someone on the front lines may need them, so making multiple trips can be worthwhile for the front. Even a single crate of Shirts could change the tide of battle.
  • A hammer can only collect Salvage. Sledgehammers and Harvesters can harvest all types of resource Fields and faster than a hammer.