Community Guides/Medic Guide
This guide teaches you how to play as a medic effectively.
Equipment[edit | edit source]
- 1 First Aid Kit
- 5 Bandages
- 1 Trauma Kit
- 2 Blood Plasma
- 1 Pistol or Revolver with 3 magazines (One already in weapon)
The Cardinal Rules of Medics[edit | edit source]
- Stay behind the front line of soldiers and make sure to avoid danger if possible. You are one of the only few who can save your brothers in arms.
- If a critical soldier is not behind cover and enemies are still in range of them, DO NOT run to them unless it's safe to do so. Most critical soldiers cannot be saved. If you try to be a hero, you will likely die and lose your medical supplies.
- Don't carry too many bandages or blood plasma, the more you're holding the slower you are and the more items your team loses if you die.
- Never have two medics treating the same soldier, and keep some spacing with other medics at all time. Don't risk losing two medics to a single grenade.
- Whenever possible, let injured soldiers on the front line come to you, to your safer position, rather than the other way around.
- Try to have your first aid kit (or trauma kit) selected as often as possible so that your teammates quickly identify you as a medic via the white briefcase your character holds.
Tips[edit | edit source]
- Just like the gas mask with gas mask filters, the First Aid Kit and Trauma Kit automatically consume bandages/blood plasma in your inventory to replenish their charges when they reach 0. But that only occurs when you're treating someone, so no need to do anything if you notice your kit has 0/10 charges (unless you're out of bandages), just continue to treat people.
- You can treat players even when they're inside a foxhole, simply use your kit on the foxhole itself.
- Don't take more than 5 bandages and 2 blood plasma, you rarely get opportunities to use your trauma kit successfully. If you do run out of supplies, go back to the nearest base to resupply.
- You only need a few magazine for your sidearm because it should only be used for self-defense. As a medic, you shouldn't put yourself in danger. The revolver is more powerful than the pistol but has a shorter range.
- The gas mask can save your life because as a medic you will spend some time locked in healing animation behind cover, a place the enemy loves to throw gas grenades in.
- The smoke grenades are rarely useful because they offer concealment but not cover. Use them at your own risk to reach friendlies who are in critical condition.
- If you insist on using a primary weapon, choose the light-weight Carbine with very few magazines so as to not be slowed down too much.
- If you need to quickly help two soldiers with bleeding status, briefly use your first aid kit to only use one charge, stopping the first soldier's bleeding, then start treating the second one normally, and finally finish treating the first soldier. This helps the other soldier not bleed out if the first one's wounds are long to treat.