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This article could contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 1.50.




A long range Colonial mobile artillery used to lay siege to fortified positions.
In-game description

Description[ | ]

The Field Artillery, or 120-68 “Koronides” Field Gun, is a Colonial unpropelled vehicle with a 120mm artillery gun that serves to engage the enemy at a distance and destroy fortifications.

It requires a crew of two to move. The left slot is the driver who controls movement. The right slot is for the gunner who loads and fires the gun as well as sets the range.

It fires its shells in an arc. The range of the artillery piece is 100 meters (min) - 250 meters (max). The range can be adjusted with the Mouse Wheel. At an elevated height, the artillery piece can fire past its 250 meter maximum distance. The wind affects the shell's trajectory.

The gun's single inventory slot can only hold one shell (another can be loaded in the barrel).

This gun trades the range, security, and cost of the Warden 120mm Light Artillery for mobility. It has a shorter range, cannot be emplaced, and can be stolen by enemy soldiers. However, its wheeled nature makes it easier to change firing positions to avoid counter fire and move with the front line. It is also less accurate than its counterpart. It is recommended that the driver use Binoculars as they help estimate the desired range more effectively.

Like every other Field Guns, they use the same visibility system as infantry: they are invisible at night and can be hidden behind solid obstacle and in large bushes.

Can be packaged and transported by a Flatbed Truck, Freighter or a Crane.

It's the only Field Gun with Light Armor instead of Heavy Armor.

Gallery[ | ]

See also[ | ]

External Links[ | ]

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