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This article could contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 1.50.



The Garage is where all land based vehicles are built. Vehicles are built by spawning the appropriate build site and hitting it with a Hammer.
In-game description

The Garage is a world structure where all non-variant land based vehicles are built and can be repaired. If destroyed it can be rebuilt with a Construction Vehicle and 400 Basic Materials (the connected Town Base must have unlocked the "Industry" upgrade).

Building Vehicles[ | ]

To build vehicles, the player interacts with the building (by default pressing the E key). A vehicle build menu opens and the player can select which vehicle they want to build. A blueprint of the selected vehicle will spawn inside the Garage. Players can then build the vehicle using their hammers on the blueprint. Similar to building defenses, players need to have the right materials in their inventories in order to build. Up to 3 players can construct a single vehicle at the same time. Only one vehicle blueprint can be created at a time.

Only vehicle models belonging to your Faction and that have been researched can be created at a garage.

If the inside of the garage is blocked by players or vehicles, new vehicles cannot be built.

Vehicles spawn with 10% fuel (Diesel) inside them.

Garages can only produce the base chassis for vehicles. Most vehicle variants can only be produced in the Light Vehicle Assembly Station by upgrading the base chassis. Other than vehicle variants, there's also a few land based vehicles that cannot built at a Garage:

The Land vehicles buildable at a Garage can also be mass produced at a Mass Production Factory.

Repairing Vehicles[ | ]

The Garage can instantly repair any land vehicle via a button Full Repair Icon in the Garage menu. The vehicle must be parked inside the Garage. The action costs 100 Basic Material that must be in the Garage inventory. Garage repairs also reset armor on armored vehicles, the only method to do such thing. However, vehicles specific to one faction cannot have their armor reset at a garage owned by the opposite faction.

Garage Vehicles[ | ]

Icon Class Vehicle Name Cost Faction
Dunne Responder 3e Vehicle Icon
Ambulance Dunne Responder 3e 150 Basic Materials Warden
R-12 - Salus Ambulance Vehicle Icon
Ambulance R-12 - “Salus” Ambulance 150 Basic Materials Colonial
O'Brien v110 Vehicle Icon
Armoured Car O'Brien V.110 25 Refined Materials Warden
T3 Xiphos Vehicle Icon
Armoured Car T3 “Xiphos” 25 Refined Materials Colonial
85K-b Falchion Vehicle Icon
Assault Tank 85K-b “Falchion” 135 Refined Materials Colonial
Silverhand - Mk. IV Vehicle Icon
Assault Tank Silverhand - Mk. IV 155 Refined Materials Warden
86K-a Bardiche Vehicle Icon
Assault Tank 86K-a “Bardiche” 165 Refined Materials Colonial
Gallagher Outlaw Mk. II Vehicle Icon
Cruiser Tank Gallagher Outlaw Mk. II 150 Refined Materials Warden
Noble Widow MK. XIV Vehicle Icon
Destroyer Tank Noble Widow MK. XIV 160 Refined Materials Warden
AA-2 Battering Ram Vehicle Icon
Field AT Gun AA-2 Battering Ram 20 Refined Materials Colonial
Collins Cannon 68mm Vehicle Icon
Field AT Gun Collins Cannon 68mm 20 Refined Materials Warden
120-68 Koronides Field Gun Vehicle Icon
Field Artillery 120-68 “Koronides” Field Gun 50 Refined Materials Colonial
Balfour Wolfhound 40mm Vehicle Icon
Field Cannon Balfour Wolfhound 40mm 20 Refined Materials Warden
G40 Sagittarii Vehicle Icon
Field Machine Gun G40 “Sagittarii” 20 Refined Materials Colonial
Swallowtail 988-145-2 Vehicle Icon
Field Machine Gun Swallowtail 988/127-2 20 Refined Materials Warden
Balfour Falconer 250mm Vehicle Icon
Field Mortar Balfour Falconer 250mm 35 Refined Materials Warden
FlatbedTruckVehicleIcon
Flatbed Truck BMS - Packmule Flatbed 30 Refined Materials Shared
Dunne Fuelrunner 2d Vehicle Icon
Fuel Tanker Dunne Fuelrunner 2d 100 Basic Materials Warden
RR-3 Stolon Tanker Vehicle Icon
Fuel Tanker RR-3 “Stolon” Tanker 100 Basic Materials Colonial
HH-a Javelin Vehicle Icon
Half-Track HH-a “Javelin” 55 Refined Materials Colonial
Niska Mk. 1 Gun Motor Carriage Vehicle Icon
Half-Track Niska Mk. I Gun Motor Carriage 60 Refined Materials Warden
AB-8 Acheron Vehicle Icon
Landing APC AB-8 “Acheron” 20 Refined Materials Colonial
Mulloy LPC Vehicle Icon
Landing APC Mulloy LPC 20 Refined Materials Warden
Devitt Mark III Vehicle Icon
Light Tank Devitt Mk. III 120 Refined Materials Warden
H5 Hatchet Vehicle Icon
Light Tank H-5 “Hatchet” 115 Refined Materials Colonial
Drummond 100a Vehicle Icon
Light Utility Vehicle Drummond 100a 10 Refined Materials Warden
UV-05a Argonaut Vehicle Icon
Light Utility Vehicle UV-05a “Argonaut” 10 Refined Materials Colonial
Kivela Power Wheel 80-1 Vehicle Icon
Motorcycle Kivela Power Wheel 80-1 85 Basic Materials Warden
03MM Caster Vehicle Icon
Motorcycle 03MM “Caster” 85 Basic Materials Colonial
King Spire MK-I Icon
Scout Tank King Spire Mk. I 70 Refined Materials Warden
HC-7 Ballista Vehicle Icon
Siege Tank HC-7 “Ballista” 155 Refined Materials Colonial
T12 Actaeon Tankette Vehicle Icon
Tankette T12 “Actaeon” Tankette 35 Refined Materials Colonial
R-15 - Chariot Vehicle Icon
Transport Bus R-15 - “Chariot” 100 Basic Materials Colonial
Dunne Caravaner 2f Vehicle Icon
Transport Bus Dunne Caravaner 2f 100 Basic Materials Warden
Dunne Transport Vehicle Icon
Truck Dunne Transport 100 Basic Materials Warden
R-1 Hauler Vehicle Icon
Truck R-1 Hauler 100 Basic Materials Colonial
R-5 "Atlas" Hauler Vehicle Icon
Truck R-5 “Atlas” Hauler 120 Basic Materials Colonial
Dunne Loadlugger 3c Vehicle Icon
Truck Dunne Loadlugger 3c 120 Basic Materials Warden

Trivia[ | ]

Prior to the official release of Update 1.50 (officially known as 'Inferno'), the Garage and the MPF were able to build all vehicle variants. When Update 1.50 was released, this was changed so that you needed to use Facilities in order to produce vehicle variants.

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