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This article could contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 0.49.



A temporary forward operating base. Players can spawn from here.
In-game description

The Forward Base (Forward Operating Base, abbreviated FOB) is a type of Base that can be built by players wherever they want with a Construction Vehicle. Stockpile and Respawning is available at a FOB like every other base.

Description[ | ]

A FOB is significantly weaker than a Town Base in terms of health and base connection range. Due to its ability to be built anywhere on the map, it is used as a forward staging point for offensive operations as well as defensively through the use of defensive structures.

Defensive structures placed within a radius of 80m around the FOB have their AI activated and will engage enemies if the Small Garrison IconUpgradesSmallGarrison or Large Garrison IconUpgradesLargeGarrison upgrade is installed in the FOB (or even just the Provisional Garrison IconUpgradesProvisionalGarrison upgrade if 10 players set spawn, ie, player activity is high at the FOB).

It can be destroyed by 12.7mm machine gun fire or heavy explosives.

The FOB's orientation should be considered to ensure infantry access on one side while Trucks can drive to it without running over players.

Players can see all FOBs owned by their faction on the map.

Forward Base Upgrades[ | ]

Base Upgrades are additional functionalities that the base can unlock. They are slowly and automatically unlocked over time. Upgrades progress faster the more people assign their spawn to that base. A particular upgrade can be sped up by voting for it in the menu of the Base if you've assigned your spawn there. Progression is also sped up by things like supplying the base and building structures. You can check the base upgrades unlocked at a given FOB by hovering your mouse over its icon on the map.

Image Name Description
"BASE" Tree
IconUpgradesProvisionalGarrison Provisional Garrison Connects the base to nearby defensive structures (80m radius). Defensive structures will deactivate if player activity is too low.
IconUpgradesSmallGarrison Small Garrison Permanently connects the base to nearby defensive structures (80m radius).

Prevents nearby structure decay by consuming Garrison Supplies from the stockpile. Rate of consumption is 2 per hour per structure.

IconUpgradesLargeGarrison Large Garrison Prevents nearby structure decay by consuming Garrison Supplies from the stockpile. Rate of consumption is 1 per hour per structure.

Husk[ | ]

FOB Husk

Forward Bases when destroyed leave behind a "husk" to rebuild them (with a Construction Vehicle). Like every other base types if the faction which previously owned the base rebuilds it then it regains all the Stockpile and every Base Upgrades that was unlocked. But if the enemy faction captures it by rebuilding it then the base keeps 25% of its stock (none of the Soldier Supplies) and loses all its upgrades.

The husk itself has twice the health of the base, it can be destroyed permanently to prevent the enemy faction from rebuilding the FOB.


Gallery[ | ]

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