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Home Region

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This article may contain outdated information that is inaccurate for the current version (0.38) of the game. It was last updated for 0.32.

Home Region
Map Home Region W.png
Conditions for victory: Can not be captured
Home Region
Map Home Region C.png
Conditions for victory: Can not be captured

The Home Region acts as a central hub for all players on one faction. It is periodically reset to its default state every couple of hours or so, giving a 10 minute warning when doing so.

Training Courses[edit | edit source]

Basic Training[edit | edit source]

The training course that allows new players to learn the very basics of the game, such as the controls, and firearm coverage.

Logi Training[edit | edit source]

There are 2 Salvage nodes, 1 Components node, a Construction yard, a Refinery, and a Factory to allow players to get a feel for ordering items and the integral role that logistics plays in the war.

Resource Training[edit | edit source]

This area has all 4 types of Resource Mines to test around and in addition to the Logi training, you a Sulfur node.

Vehicle Training[edit | edit source]

A driving range that allows players to play with Transport Trucks, Transport Buses, Armored Cars and Motorcycles. The course itself provides a means by which new players can get a feel for the driving, handling, and refueling mechanics of vehicles in the game.

Watercraft Training[edit | edit source]

A Harbour with shipyards at which you can test drive all types of ships.

Spawn & Deployment[edit | edit source]

On the Deployment area players are allowed to select a region to travel to, enabling them to join the World Conquest or fight in the Resistance Phase.

War Tent[edit | edit source]

This tent allows players to view the whole map of the World Conquest. On the map they can see their faction's Map Intelligence, which towns each faction controls, friendly Forward Base positions, and resource nodes and Mines.

Monument[edit | edit source]

This stone work of art serves as a trophy to show how well a faction played in the previous war. The better the faction performed, the more grandeur the Monument will be.

The 2 different Monuments:

After the war ends, a player's ranking against other players from the same faction is calculated based on the number of commends they received during the previous war. They can check their ranking by interacting with the Monument (default E).

Map[edit | edit source]

Click on a region to open the corresponding page.
Home RegionThe Linn of MercyThe MoorsStonecradleOarbreaker IslesFarranac CoastFisherman's RowWestgateReaching TrailViper PitCallahan's PassageMarban HollowHome RegionHeartlandsLoch MórDeadlandsUmbral WildwoodWeathered ExpanseGodcroftsThe Drowned ValeEndless ShoreTempest IslandAllod's BightShackled ChasmGreat MarchThe World Map of Foxhole. Click on a region to open the corresponding page.