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Full credits to Africandave's Steam guide https://steamcommunity.com/sharedfiles/filedetails/?id=1100198378
Scattered throughout the regions are little pieces of notes and information that gives clues about the Foxhole world, as well as easter eggs and locations within the game itself. New notes are released occasionally. This section is maintained by Sethfire - if you find any new information in-game please add them here or post it at #lore-discussion on the Foxhole discord.
- 1 Deadlands
- 2 Callahan's Passage
- 3 Upper Heartlands
- 4 Endless Shore
- 5 Umbral Wildwood
- 6 Weathered Expanse
- 7 Fisherman's Row
- 8 Farranac Coast
- 9 Mooring County
- 10 Reaching Trail
- 11 West Gate
- 12 Inner Haven Volumes
- 13 Misc
- 14 Sources
Deadlands[edit | edit source]
Map description[edit | edit source]
Once the heart of the Warden empire, the Deadlands now serves as a stark reminder of the Great Wars. Built atop the bones of this once great capital are several small towns and villages. Bisecting the north and south of the region is a great river that flows out towards The Endless Shore.
Sunhaven Gateway Statues[edit | edit source]
- Statue Plaque - The plaque is surprisingly intact. Most of the text is still legible "Callahan gifted our lands with riches, prosperity, and ensured bountiful harvest. It was his left hand that earned friendship, alliances and offered protection."
- Broken Statue Plaque - The plaque is charred and worn, but you can make out some of the text "...fear with his right hand, the commanding of his armies and the raising of his shield..." The rest of the plaque has been eroded.
Letter found on a Warden skeleton[edit | edit source]
A letter that is hardly intact. It's remarkably legible, but if you were to lift the paper, it would surely fall apart. You swipe the snow off the envelope, slide the letter out delicately, kneel down and carefully read it. "They attacked! The southerners actually attacked! We'd heard rumors that they might try to move in on our land. These Colonials had been aggressively expanding north. We'd hoped the Bulwark would keep our lands separate but now they've broken through. My unit was ordered to leave our post on the wall and retreat to Sun's Haven to hold position. I pray this letter makes it to you. I want you to take just the horses and get yourself to Whedon's Row. It's been secured for the time being. You'll know when it's time to move again."
Doctor's Note[edit | edit source]
You find the notes of an out-of-sorts doctor. Most of them are medical charts, diagnoses and random markings. However, one record seems out of place.
"There's not much left to be done, I think. 'Oh, it'll be fine, Roger,'they all said. I ain't no doctor and told 'em that the day they put me here. All we have're these bloody books to work from, and that's simply not enough. Only help are crippled bastards who had no chance of seeing the front. Just the other day, got a report about some wounded men down south. These were folk they say might see another day, so's we sent out a dispatch. Blasted truck never made it.
I worry I've developed a marty complex, killing meself to try to help those doomed the day they were born. Perhaps we all are. Perhaps I'm doomed to this damned orphanage. Irony is, it's kids here that die the most. Suppose I tried, ey."
Callahan's Passage[edit | edit source]
Map description[edit | edit source]
When the Wardens lost the Deadlands, they fell back to Callahan's Passage. Using its narrow passages and mountainous geography they would try and bottleneck their foes. Harsh, and unforgiving, the natural obstacles of the passage are just as much of a threat to a soldier's life as their enemies in ambush.
Under Lochan Lake[edit | edit source]
You can see borrowed into the ice, a series of bodies entombed and mummified. The trail is deep and you see the corpses disappear into the darkness below.
Upper Heartlands[edit | edit source]
Map description[edit | edit source]
This mostly unscarred region is comprised of very rich and fertile farmlands. Originally cultivated by Warden farmers, the Upper Heartlands was once a boon of great opportunity and wealth, even after the Great Wars. Now, because of its strategic importance and abundance of natural resources, the Heartlands has become a constant source of tension and conflict.
Message scratched into a bike[edit | edit source]
There's a Colonial logo painted on the side. Much definition is lost. There's a ragged 'X' scratched through the logo. Underneath it the words "Fucking Southern Mechanics" are hastily scraped into the charred metal.
Abandoned Fort[edit | edit source]
Thins related to the Fort can be read in the relevant article.
- Tin Case - A tin case filled with relatively fresh tobacco and a hand-crafted pipe. There's a note inside. "Here's a sample of Tobacco from the south. Smuggled it out of the farm complexes in Thereizo. You Wardens have never smoked anything like it, I promise you that. If you want more, fill the case with some of that honey jerky from Fisherman's Row, leave it at the fort, and we'll set up a meet."
- Books - There's a wide assortment of books, many of which were lost in the great wars. It appears as though someone was trying to keep an archive.
- Casks - Extremely old casks of wine. It appears as though someone smuggled these into the Heartlands.
- Campfire - This fire pit appears to have been used many many times. The bones of small animals are charred in the base of the pit.
Propaganda Poster[edit | edit source]
- A poster depicting a group of soldiers in blue, holding shields, standing before mountains looking down on a pile of bloodied corpses in drab. It reads "These are our streets. These are our people. This is our land. We want these savage Collie barbarians out of our country. They come to our doorstep looking for war? Join the front, expunge the Colonial menace today, reap the rewards of tomorrow!"
- A warning of the back of a recruitment poster, hastily written in angry cursive, "If one of you Collie fuckers sees this, consider it a warning. I'm coming for you, I see you now. Watch your back, dogs. - M"
Endless Shore[edit | edit source]
Map description[edit | edit source]
The Endless Shore as it was named, for if you peer any direction into the vast sea, you will struggle to spot the other side. Much of the Warden's trading was done through Saltbrook Channel before the Great Wars. The Endless Shore once saw ships of all kinds dropping anchor in its ports. Being a major estuary, this region is under constant strife.
Message carved into the tree[edit | edit source]
"The war isn't going to end. Why keep fighting? And after watching Jackson, well... Now I just want to stare out into the sea. At least I'll always have that." There are two hastily carved crosses underneath.
Vandalized plaque[edit | edit source]
The plaque seems intentionally vandalized. All you can make out are a couple of letters "u, a, n, w, v, and the word us." The rest has been painted over with a variety of slurs and offensive imagery.
Umbral Wildwood[edit | edit source]
Map description[edit | edit source]
To the west of the Heartlands lies a vast hinterland that remained largely untouched before the Great Wars. As resources dwindled in the north, the dense frontier of the Umbral Wildwood began to be harvested for lumber. The river that flows through the center of the region provides a perfect way to transport lumber to the north. As such, this abundant source of timber and resources has since fueled the war machine on both fronts, but at what cost?
Weathered Expanse[edit | edit source]
Map description[edit | edit source]
Deep in the mountains, The Weathering Halls stood for centuries as a bastion of hope during less sophisticated times. Surrounding the Halls were three great gates, blocking passage or defending from northern invaders. The Warden's prized fortress and sturdy walls endured through the Great Wars. That was until the Colonials marched on The Weathered Expanse.
Journal[edit | edit source]
An old journal lies next to some abandoned bedrolls. It appears to contain the account of a deserting soldier's journey north. They appeared to be part of a small group. "...our legion was called the 'Swords of Maro.' What a fuckin' joke that is. If Maro was alive to see what a farce his namesake has become, he'd likely shoot himself anyway."
Roadsign[edit | edit source]
The top sign reads "Frostmarch Village." Strangely, this place no longer exists (This is a reference to the ghost town in the development branch where a town displayed on the map had no buildings in it.)
Self Reflection[edit | edit source]
Something about this place leaves you feeling unsettled (At the site of the Frostmarch crossroads. Likely related to the above note.)
Town sign[edit | edit source]
It's caked in ice and weathered, but you can make out the text "Welcome to Welsford"
Burgundi manuscripts[edit | edit source]
While flipping through dull manuscripts, a page written in a different hand slips out. It seems torn from another book. You read it, "it was told to me that his man had all survived the cold and frigid water, but their captain wouldn't leave the animals behind and he tried to wait out the winter. He wasn't so lucky. He, along with the livestock, froze to death. It's told that when the ice cleared and winter passed, the ship sank deep into the ocean. One by one, the surviving crew died of pneumonia. Months, even years after they lost the Burgundi, each crew member would fall ill until there were none alive. No one would tell me the man's true name."
Book and letter[edit | edit source]
There's a book with a mark carved into the cover that looks like a star. Opening it reveals a letter addressed to Ciara, "You said you would meet me here, and we'd travel through the north for a few weeks to take the long route to Morgen's Crossing. I've been waiting for days, and still you haven't arrived. Combat is breaking out in this region, and I can't wait any longer. I'll try to wait in Morgen's Crossing. Hopefully the fighting doesn't make it that far. It really doesn't help that, at this point, I've got a target on my back from both sides."
Fisherman's Row[edit | edit source]
Abandoned Colonial Bag[edit | edit source]
A Colonial bag was left behind. The surrounding area shows signs of a minor scuffle and the bag was clearly dropped in a hurry. It's since been ransacked by remaining are six finely carved wooden figures. There's a swordsman, a horseman, a general, a civilian, a pikeman, and an archer.
Journal Entry[edit | edit source]
An entry from a ragged journal left behind, "Morgan escaped and stowed away on a ship headed for Westgate. She said she would steal a truck and make her way north by way of the Heartlands. On and on she went, talking about reinforcements and saving us. I was sure that she would die but I couldn't believe what I'd seen. After she killed two guards with a knife she pulled from a dumb Collie's belt, she took his rifle, and hid in the back of a truck between several boxes. It was like nothing I'd ever seen. That was the last I saw her, but now I hope she returns and gets us off this wretched island."
Farranac Coast[edit | edit source]
Unsend letters in a book[edit | edit source]
This lore piece consists of two read prompts.
A book discussing the journeys and follies of an ancient foreign sea god. Scattered around the book are several undelivered letters, most trying to reassure loved ones on the state of the war. 
Beside it, you can find the following prompt:
Exceprt [sic] from a letter addressed to someone named 'Juno' in a small village in Cálokai "...I wish they had just stopped their trade expansion. I wish they had of stayed in their little winter mountain wonderland. Now Maro, she... well, I think it's all about pride but she tells us it's about protection and about legacy. And yet, she has so many people whispering in her ears, does she even know the truth? How much longer do we go on? What's left to fight for? Anyway, please write back to me. I'm leaving Terra soon, and returning to Cálokai. Fuck this war. The guy I sent with this letter, I trust him, he'll get whatever you write back to me. And please, enjoy the wine. Kisses. - Christos" The letter never made it to Juno.
Deserters Journal[edit | edit source]
An abandoned journal from a deserting soldier "I decided to leave a trail in hopes that it might wind up in the hands of others who feel hopeless or afraid: You can escape. When I left the Swords of Maro, it was hearthbreaking. It was all I knew, they were my family. But there is life outside of war. Recently I learned about Velian history. Out once great country struck a deal with Mesea hundreds of years ago. The Caovish were not much better. It was because of their greed that the Velians needed protection in the first place. I'm not interested in fighting a war of opportunity. I met someone, and I want to have a life with her. We're going to head north, through the rough mountainous terrain where hopefully, won't be followed and out north towards Nicnevin at Morgen's Crossing. We may still be there, we might not, but know you have friends in the north."
Mooring County[edit | edit source]
Letter from an amputee[edit | edit source]
Excerpt from an opened letter, "Mooring County? Where in the hell is that? You're being deployed to some backwoods town? Why do they call it that anyway? It's probably frozen most of the year, who's bringing boats? I wish you could answer me right away. I know I'll have to wait a long time, maybe years to hear back from you. They're making me a prosthetic metal leg and once I learn to walk properly, they said I might be sent back out. I'm excited. I feel like I was just getting started when I lost my leg. The break has been nice, but like you said that day, "You're Mesean, your blood is gunpowder, trenches are your home. Life is too short to waste on the fields and toiling away inside factories." Then you said something Crass about my mother and that's when my memory gets fuzzy. When I get out there, you bet your ass I owe you a stiff drink."
Reaching Trail[edit | edit source]
Campsite[edit | edit source]
More on the Campsite can be read here. There are two texts to be found
- On the site: You see chaos all around you. Blood stains the snow and viscera is splattered about. Curious though, while the blood has dried, the fire has only recently died. Almost if someone wanted the scene to be discovered.
- Bloodied Rifle: The name, "Cara" is carved into the trigger guard. Small cuts are marked into the stock. This rifle cannot be cleaned. This rifle cannot be loaded. This rifle will not fire. Blood pours out from the barrel when the trigger is squeezed. It's too light. It must be cursed, you feel. You aren't sure why you still carry it.
West Gate[edit | edit source]
Journal of a Grieving Highlander[edit | edit source]
A young highlander spent years searching for the Warden soldiers who slaughtered his family. He details his quest for revenge with alarming clarity. You suspect at some point, he'd drifted into madness. The last entry, in particular, is chilling.
I found them. We found them. Buried them, my love. One by one. They told our little boy to smile before they burried that hatchet into his temple.
I watched. They held my eyes open, made me. Should have killed me. They didn't.
We made them smile too before we put them in the ground, didn't we? It wouldn't do for them to go quickly, oh no . . . No. It wou-
The rest devolves into illegible scrawlings.
Inner Haven Volumes[edit | edit source]
Information about and related to the Inner Haven books can be read on the related page. This section only contains the actual in-game text.
- Vol 1. of Inner Haven - "While Legate Silas Maro was the first to walk the crumbled remains of the Bulwark following the Warden army's cowardly attack, it was his descendent, Thea Maro who led our Legions through the hostile north. She was groomed from birth to be a expert soldier and tactician. Thea exercised swift and decisive leadership, allowing us to stab at the heart of Wardens. They only needed to lay down their arms to avoid generations of bloodshed. Instead, after Sun's Haven had fallen, their forces quickly retreated to the mountainous north and licked their wounds..."
- Vol 2. of Inner Haven - "...and Legate Thea Maro became a visionary, living up to and perhaps surpassing her great grandfather's legacy. Naysayers claimed that Warden inner defenses were impenetrable, but our glorious commander proved them wrong with nothing but brilliant strategies and radical tactics. It wasn't long before she would be awarded a seat on the high council representing Veli. Being the purebread soldier that she is, Maro refused, opting instead to remain on the battlefield. Our great nation is blessed to have such a dedicated and capable commander leading the Colonial Legions toward inevitable victory."
- Vol 8. of Inner Haven - "...and they still look to the past, to when Callahan lead their people. If he was so great, and if their wealth so vast... well, let's just say their 'wondrous' Bulwark certainly wasn't up to the task, and now..." The rest of the pages are mouldy and illegible.
- Vol 12. of Inner Haven- "...the people of the north are so arrogant, they even name their cities after themselves. Just look how much they spend so much on paltry things like statues and paintings. They're blind to the world they live in and so they don't realise the Colonial Legion will storm their walls like thunder. They can try to look down on us, but we'll be the ones standing above them, and all they'll see is the ground."
Misc[edit | edit source]
Late into the Great Wars, the Colonials were not able to make much forward progress, as their armoured forces struggled with the terrain north of the Deadlands. Having failed in a campaign near Whedon's Row, a young, talented engineer from the industrialized western city-state of Dimiourg developed the H-class light tank.
The H5, or "Hatchet" (as it's been lovingly dubbed by the Legion) is a versatile light tank capable of navigating through tight mountainous regions or urban streets. Unlike earlier H-class tanks used prior to the Boreal Wars, the Hatchet's design needed to be streamlined due to dwindling resources. As a result, it can now accommodate a 3 person crew and can reach slightly higher speeds. This makes the Hatchet a perfect tool in a first recon operation or in the advance guard of an assault
Based on one of the first mechanized vehicles ever commissioned for war, The Devitt series of light tanks were a refinement and a repurposing built to adapt to changing battle conditions. To the north of River Mercy in Mooring County, a new design went into development shortly after the Breaching. With its enchanced resistance to ballistics and increased maneuverability for its crew, the Devitt allowed the Wardens to keep pace with the Colonials, who at the time were far more efficient.
Even with these advantages, the earliest models of the Devitt were masterful examples of care and craftsmanship. These armored vehicles may have been works of art, but they were very time-consuming and expensive to develop. The Mark III was designed to increase efficiency and lower production costs. During this time, the Wardens began recycling their decommissioned vehicles by melting them back down to raw materials. This updated design allowed for easier manufacturing and fitting of recycled parts; this meant more Devitts could be sent out to the field. Whether it's on the front line, protecting a convoy, or leading a border assault, the Devitt is a sturdy and reliable asset.
A selective fire rifle that supports both semi-automatic and fully automatic modes, giving it the close quarters effectiveness of a Submachine Gun and the range of a Carbine. However, this flexibility comes at a cost as the Storm Rifle is expensive, heavy, and suffers from high recoil.
Developed at the height of the Great Wars, the Storm Rifle was considered by many the most advanced rifle of the era. While the versatility of the weapon allowed soldiers to adapt to changing battlefield conditions, it was deemed too bulky and difficult to maintain for regular use. As resources dwindled during the later decates of the hundred year conflict, production was halted on the Storm Rifle and they became a rarity in the field.
The multipurpose Landing A.P.C. is an amphibious warfare vehicle designed to transport infantry across both land and sea. This is an all terrain carrier that can hold up to eight soldiers and has a moderate amount of storage space. Capable of resisting small arms and explosives, this vehicle is effective at ferrying troops into combat zones at the front line.
An earlier model of the Landing A.P.C. was instrumental for the Colonials in taking Fisherman's Row and the beach landings of Farranac Coast. This particular vehicle has been iterated on many times throughout the years since the Great Wars, with variations coming from both Warden and Colonial engineers. If there's water to cross, the Landing A.P.C. is invaluable in strategic manuevering or running soldiers and supplies offshore.
A relatively recent addition to the Colonial arsenal, the HC-7 or "Ballista is a specialized tank fitted with a front-facing mortar cannon designed to level structures with ease. Built on the bones of the smaller but proven H-series chassis, the HC series of tanks brings improved armour, more reliable treads along with the formidable 250mm short-barrelled Hades mortar.
The team behind the ballista operated out of the Velian capital of Damokratos. This intrepid young crew apprenticed under the engineers responsible for the L-series or "Lance" battle tank, earning invaluable experience. One intrepid mechanic by the name of Dell'oro Ricci noted the H-series' inability to directly tackle defensive structures and would often fall behind or suffer significant damage, thus identifying a gap in the Colonial arsenal. The Ballista has since become a staple in the Legion's feared armour division and -living up to its namesake- lays siege to our enemies before the know what hit them.
Two hundred years before the onset of the Great Wars, a civil war sundered the country of Veli. Caught between the Meseans of the south and the northern Caoivish, an ideological rift threatened the fabric of unity.
As the first stones of the Bulwark - a coast-to-coast wall built as a response to ongoing tensions with the south - were set, many Velians feared what it might mean to be cut off from northern aid. Other were dismayed by the prospect of increasing Mesean occupation.
Now, after fifteen years of bloody conflict, the hands of Veli make on final stand at the apex of the Red River against encroaching Republican Colonial Forces. The Battle of Red River would have a monumental impact on the centuries to follow.
Will there be a glimmer of peace or generations of violence?
Sources[edit | edit source]
- Regional Lore - Campaign screen
- Statues of Callahan - Sunhaven Gateway, Deadlands
- Letter found on a Frozen Warden skeleton's bag, Deadlands (Found by Africandave)
- Doctor's Note
- Lochan Lake, Callahan's Passage
- Message scratched into a bike - Pumpkin fields, Upper Heartlands
- The Smuggler - Abandoned Fort, Southeast of Upper Heartlands
- Warden Recruitment Poster - Upper Heartlands (Found by Africandave)
- Message carved into the tree - Endless Shore
- Vandalized plaque - Vulpine's Ledge, Endless Shore
- Deserted Journal - Weathered Expanse
- The Burgundi manuscripts via foxholestats.com
- Abandoned Colonial Bag - Ruins, Fisherman's Row
- Journal Entry about Morgan - Fishermans Row (Found by Attano)
- Ancient lore book via Foxholestats.com
- Christos' Letter via Foxholestats.com
- Journal of a Grieving Highlander - Found east of Westgate Keep
- H5 Hatchet Lore
- Devitt Mark III lore
- Lore Text as released in the dev stream.
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