Paul Newman Esq (talk | contribs) |
Paul Newman Esq (talk | contribs) (→Locations: fixes) |
||
Line 22: | Line 22: | ||
Tranches |
Tranches |
||
*The Sear - map-wide trench with two bridges over it. Can be driven around through its west end. Has fuel depot at the north end of it west bridge |
*The Sear - map-wide trench with two bridges over it. Can be driven around through its west end. Has fuel depot at the north end of it west bridge |
||
− | *Hookhall - smaller trench with a scrap yard north of its ⊥-junction |
+ | *Hookhall - smaller trench with a scrap yard north-east of its ⊥-junction |
Other: |
Other: |
||
*Humidus |
*Humidus |
||
Line 28: | Line 28: | ||
*Catwalk |
*Catwalk |
||
*Featherfield |
*Featherfield |
||
− | *Caragtais - cliff north of The |
+ | *Caragtais - cliff north of The Knot with entrance at its SW end. Height and angle of the cliff allows jumping down from it in multiples spots. |
− | The Rousing Fields |
+ | *The Rousing Fields |
Remote locations: |
Remote locations: |
||
*Thylak |
*Thylak |
Revision as of 06:18, 16 April 2018
This article may need cleanup to meet quality standards.
Please help improve this if you can. The Discussion page may contain suggestions. |
This article may need cleanup to meet quality standards.
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "Needs a cleaner image (notice the cursor in the big picture?)"
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "Needs a cleaner image (notice the cursor in the big picture?)"
"A few miles north of Mooring County lies The Reaching Trail, a rural village that built up around a mountainous path between Callum's Cape and the Reaching River. Colonial Paratroopers cut off Warden soldiers fleeing to the north and set up camp, establishing their own northern base of operations." - In-game description
Description
The Reaching Trail is a Skirmish map, described as a tightly paced map with a mix of varied elevations and tactical opportunities inside a small mountain pass. It is highlighted that making use of these different natural obstacles will be vital as you work to cut off supply lines and prepare for coordinated assaults.
It was released in Update 0.11.
Locations
Towns:
- Camp Eos - Colonials Base, has very tight placement of buildings, which leads to Trucks frequently blocking narrow roads to each other.
- Brodytown - Wardens Base
- Elksford
- Nightchurch
- The Knot - middle town in-between two cliffs, with ability to get on higher ground from Caragtais (entrance at F5k6) and from Featherfield (entrance at G7k5)
Shirt factory locations:
- Duffy's Farm
- The Ckicken Coop
Tranches
- The Sear - map-wide trench with two bridges over it. Can be driven around through its west end. Has fuel depot at the north end of it west bridge
- Hookhall - smaller trench with a scrap yard north-east of its ⊥-junction
Other:
- Humidus
- Puncta
- Catwalk
- Featherfield
- Caragtais - cliff north of The Knot with entrance at its SW end. Height and angle of the cliff allows jumping down from it in multiples spots.
- The Rousing Fields
Remote locations:
- Thylak
- Nienevin Trail
- Dwyersfield
Map
Template:Maps