||A garrisoned building that has been modified to act as an operating base. Players can spawn here if the Operating Post facility is build.
||— In-game description
The Safe House is a static World Structure that can be found in all towns and surrounding areas in a demolished state.
A team that controls the nearby Town Hall can rebuild it with a Construction Vehicle by interacting
E from the front side or from the inside of the structure. When constructed it has an inventory, stockpile, spawn point and additionally acts like a Garrisoned House. Safe houses also feature a elevated and protected firing positions that can be accessed by the owning team by going to the position's particular entry point and pressing the Enter Structure key (Q by default). These firing positions' entry points are marked with a large X on the wall. (All 5 of these positions seen in the Gallery image "numbered crosses".)
Once the Upgrade Parts are submitted to the facility, they can't be retracted.
|unlocked with 10 Upgrade Parts
||unlocked with 5 Upgrade Parts
||unlocked with 10 Upgrade Parts
|Provides a base connection for AI structures.
||Provide map intelligence.
||Structure can only be |
destroyed from the interior.
Each Safe House facility changes the appearance of the structure on the inside and some even on the outside.
- Radio Station Can be seen by the radio on the table inside and the antenna attached to the outside structure.
- Artillery Shelter Can be seen by the iron plate cover around the windows and the iron mantle around the inner shelter structure.
- Operating Post Can be seen by the unpacked supplies near the inner shelter door.
Tier 3 Safe House w/ Artillery Shelter Facility
Destroyed structure, (inside view).
Destroyed structure, (outside view).