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Skirmish was a game mode that supplemented the ongoing main war in World Conquest, before Resistance mode was introduced. In this mode, battles happened on a smaller scale, taking place on one map at a time as opposed to the 9 simultaneous regions in World Conquest.
After a Skirmish match was finished, players were transferred to the Lobby Island for 10 minutes as an intermission. In order for a new game to start, there had to be 10 players present in both factions. Once there were 10 players on both sides, a 10 minute timer began. If the number of players in either faction dropped below 10, then the timer was reset. Players would then have to wait again for 10 players to be in both factions, before the timer could start.
Maps[edit | edit source]
Win Condition[edit | edit source]
Supply Drops[edit | edit source]
At the end of a Skirmish, all players got a notification indicating the winning faction and the amount of materials, equipment and weapons in the Supply Drop their faction would receive. The Supply Drop amount increased if the player's faction wins, and scales up with the number of players in their faction who were present at the very end of the Skirmish.
Tech Tree[edit | edit source]
Skirmish maps featured their own Tech Tree.