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Release date: June 19th, 2019

New Content[ | ]

  • Crane
    • A heavy mobile Crane used to lift vehicles and very heavy equipment.
  • Flatbed Truck
    • A heavy shipping vehicle that's used to transport large objects and light vehicles.
  • Freighter
    • A massive shipping vessel that's used to transport large objects and heavy vehicles.
  • Shipping Container
    • A container that can carry large quantities of crates or resources and can be transported by certain vehicles.
  • Production Parts
    • A large crate of parts used to produce vehicles
  • Construction Yard
    • An area where certain structures can be built and prepared for shipping.
  • Component Mine
    • An old mine that automatically gathers Components.
  • Fuel Tanker
    • A truck modified to transport large amounts of Fuel.
  • Oil Well
    • An old well that automatically gathers Crude Oil using Fuel.
  • Crude Oil
    • Unprocessed oil that can be refined into valuable fuel.
  • Salvage
    • Salvage that can be recycled into other resources at a Refinery
  • Heavy Explosive Materials
    • Resource used for producing heavy explosive weapons.
  • 6x New Garrisoned Houses for the new “Village” theme
  • 8x New map regions

New Persistent World[ | ]

  • The world has been completely redesigned
  • World is one continuous landscape precisely divided into hexagon shaped regions
  • Port Bases no longer exist
  • Starting conditions (victory towns, starting front line, resource distribution) are completely reconfigurable on a per war basis
  • Resource Field and Mine distribution are randomized every war
  • Immersive border travel
    • Neighbouring region landscape is streamed, allowing you to see the destination area before travelling
    • Travelling experience is more seamless, as a blurred in-game view is now shown instead of a separate load screen
    • Travel mechanic is more robust, resulting in less bugs and issues when traversing between regions

Unified World Map[ | ]

  • Region and World map have been combined into one continuous unified view
  • Worldwide map intelligence is visible from any region
  • Pans and zooms like “Google Maps”
  • Map features fade in and out dynamically
  • Added new map filter for map location names

Gameplay Changes and Features[ | ]

  • Advanced Construction Technology
    • When unlocked in the Tech Tree, enables Construction Vehicles to build all defensive structures, and walls
  • Refinery changes
    • Refinery now has a stockpile for holding resources
    • Refinery orders can now be made public, which puts refined materials into the stockpile
    • Refinery can now refine the following resources
      • Salvage to Basic Materials, Diesel, and Explosive Materials
      • Components to Refined Materials
      • Sulfur to Heavy Explosive Material
      • Crude Oil to Petrol
      • Tech Parts to Upgrade/Research Parts
    • All refine speeds and rates have been updated to reflect the new economy
  • Production Parts
    • Production Parts must be submitted to the Vehicle Factory or Shipyard in order for certain vehicles to be built (they are a replacement for Blueprints)
    • Production Parts are built at the Construction Yard and must be shipped to a destination via Crane/Shipping vehicle
  • Fuel changes
    • Vehicles no longer consume fuel from its inventory, but have a fuel tank instead
    • Fuel items (Diesel/Petrol) must be equipped and “used” on the vehicle (like a First Aid Kit) in order to refill it’s tank
  • Resource Field changes
    • Resource fields have new visual designs, layouts, and mechanics
    • Salvage, Component, and Sulfur Nodes all look and work the same way now
    • Fields contains a large quantity of resource nodes
    • Fields eventually deplete and take a significant amount of time to replenish
      • Salvage fields take 80-140 minutes to replenish
      • Other fields take 6-10 hours to replenish
    • Contains central structures that displays the amount of remaining resources nodes before replenishment is necessary
  • Resource Mine changes
    • Mines are now public structures and not “Factories”
    • Mines now have two fuel tanks (Diesel/Petrol) and will continue to produce resources as long as they are kept fueled
    • Mines are now directly fueled by a Fuel Tanker or by an equipped Fuel item
    • When filled with Petrol, mines produce a higher number of resources per cycle
  • Garrisoned House Tiers
    • Garrisoned Houses can now be upgraded through 3 tiers
      • Tier 1 - Reduced armor
      • Tier 2 - Increased armor
      • Tier 3 - Increased armor, fires AT Rifle shots at vehicles
    • Tier 2/3 can only be built if House is connected to a Tier 2/3 Town Base
  • Refinery/Factory/Storage Depot/Ammo Factory must now be faction claimed before they can be used
    • Stockpile is decimated by 50% when structure is rebuilt by the other faction
    • Facilities are destroyed when structure is rebuilt by the other faction
  • Facilities
    • Facilities no longer lose Upgrade Parts when they are destroyed and rebuilt by the same faction
    • All bases now use Operating Posts and Radio Facilities
    • Operating Post is no longer required for spawning or downloading map intel
  • Win Condition
    • To claim a town towards the victory condition, a Civic Center Facility must be built
    • Upgrading town bases to Tier 3 is no longer required
    • If the majority of towns/regions in the world are claimed by one side without the win condition triggering, there will be a chance of an uprising at a town of the dominant faction
      • This is to prevent one side from pushing the other completely out of the world instead of triggering the win condition
  • All resource gather rates have changed
  • Scrap is no longer a resource in the game (it has been replaced by Salvage)
  • Drawbridges now have ladders on both sides, enabling water logistics players to activate them during water supply runs
  • Storage Depot now has a vehicle wing that can store vehicles
  • Blueprint mechanic is no longer in the game (they are replaced by Production Parts)
  • Certain vehicles now get a speed bonus if their inventories are empty (Truck, L.U.V., Flatbed Truck, Barge, and Freighter)
  • Rocket is now directly fueled by a Fuel Tanker or by an equipped Fuel item
  • Tech Center has been removed and the Tech Tree is now accessible from any Town Base

Game Balance[ | ]

  • Buildable Structure costs
    • Bunker changed from 120 to 75 Refined Materials
    • Gun Turret changed from 70 Refined Materials to 80 Basic Materials
    • Gun Nest changed from 50 Refined Materials to 100 Basic Materials
    • Keep changed from 400 Refined Materials to 300 Basic Materials
    • Town Hall changed from 200 Refined Materials to 200 Basic Materials
    • Outpost changed from 100 Refined Materials to 100 Basic Materials
    • Tank Trap changed from 15 Refined Materials to 25 Basic Materials
  • Item Costs
    • All Light Tank and Battle Tank ammo costs have been updated and now require Heavy Explosive Materials
    • All items that previously required Blueprints to produce no longer require them
    • All items that previously required Blueprints to produce have had their costs slightly adjusted to account for this
  • Starting conditions
    • Starter town base stockpiles now contain more items than before
    • Starter town Storage Depots start with 10 Trucks each
    • Starter town logistics structure facilities now start built
  • Facilities
    • All facility costs for Refineries and Factories have been reduced to 20 Upgrade Parts and no longer increase as each facility is upgraded
    • All Ammo Factory facility costs have been reduced to 25
    • Town Base
      • Small Garrison Facility cost changed to 25 Upgrade Parts
      • Large Garrison Facility cost changed to 50 Upgrade Parts
      • Civic Center cost changed to 25 Upgrade Parts
    • Advanced Mining Facility cost changed to 15 Upgrade Parts
  • Water Vehicles
    • Barge speed increased by 25%
    • Landing Ship speed increased by 25%
    • Gunboat speed increased by 25%
  • Garrison Camp health decreased by 50%
  • Garrison Base health increased by 50%
  • Town Hall health increased by 50%
  • Fortress Wall health increased by 50%
  • Bunker health increased by 50% and now fires AT Rifle shots at vehicles
  • Damage required to disable a truck has been increased by 50% (making it far more durable)
  • Retrieving items from a Cargo ship is now 100% faster
  • Soldier Supply production time has been reduced by 33%
  • Garrisoned Supplies production time has been reduced by 50%
  • Positions of Fort and Metal Wall have been swapped in the Tech Tree
  • Town Base & Fort map intelligence detection radius increased by 50%
  • All vehicles that previously required Refined Materials to build at the vehicle factory now require Basic Materials instead (at the same cost)
  • Armoured Car, Half-Track, Light Tank, and Battle Tank inventory size reduced by 1 since they no longer require a Fuel slot
  • Sulfur now requires a Sledge Hammer to gather
  • Resource Mines are no longer part of the Tech Tree
  • Salvage (previously Scrap) encumbrance has been significantly reduced
  • Classic Salvage Mines (Upgrade Part) have been removed from the game

Other Changes[ | ]

  • Cargo Ship has been renamed to Landing Ship
  • Many help tooltips have been updated to reflect the latest changes in the game
  • Home regions have been updated to reflect the latest changes in the game
  • WarAPI has been updated to support the new world map and icons

Bug Fixes[ | ]

"Coming soon!"


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Update 0.25 Update 0.27


Source[ | ]

Foxhole Official Website. [1]

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