As part of the Unified Community Platform project, your wiki will be migrated to the new platform in the next few weeks. Read more here.

Update 0.28

From Foxhole Wiki
Jump to: navigation, search

Release date: August 13th, 2019

New Content[edit | edit source]

  • Harvester
    • A heavy mining vehicle that can be used by teams to gather resources more effectively. It can also be used to cleanup battlefields after a conflict.
    • Has three functions:
      • Gather (LMB) - Gathers resources and places them in the Harvester's inventory
      • Dismantle (LMB) - Dismantles most defensive structures and recycles them into Salvage
      • Splitting (RMB) - Breaks down resource nodes into smaller pieces so that more players can simultaneously mine a resource field at maximum efficiency

New Features[edit | edit source]

  • Spectator Mode for spawn screen
    • Players can now spectate friendly players or their spawn point location when they are waiting to spawn
    • Only friendly players within 50m of their death location can be spectated
    • There is a time limit on how long spectating is available for
    • Spawn screen UI has been redesigned
  • Improved intelligence
    • Players will now received an alert when a friendly structure is damaged past a certain threshold
    • Alerts coming from one area of the map will only be shown every so often to prevent spamming
    • Recently attacked friendly structures will appear as orange icons on the world map

Gameplay Changes[edit | edit source]

  • Godcrofts and Tempest Island map layouts have changed
  • When a Town Hall is destroyed, all players that are assigned to it will have their spawn points migrated to the connected Safe House with the most Soldier Supplies stockpiled
  • A new town has been added to the south east region of Drowned Vale
  • Forts start built in backline regions and near starter towns in contested regions
  • Resource and Shipping Containers can now be directly used by vehicle drivers
  • Players are now invincible for a moment after border travelling to mitigate spawn camping
    • NOTE: This was mistakenly removed in Update 26 and is now being restored
  • Players in backs of Trucks can now seat switch to the front seats

Game Balance[edit | edit source]

  • Bunker cost reduced from 75 to 40 Refined Materials
  • Concrete Wall cost reduced from 50 to 20 Refined Materials
  • Bunkers and Concrete Walls repair BMat cost is modified to be higher than their RMat cost to ensure their repair speeds are reasonable
  • RPG cost increased from 20 to 25 Refined Materials
  • RPG reload time increased by 60%
  • 40mm SH shells no longer require HE Materials to produce
  • 40mm SH shell cost increased from 20 to 40 Refined Materials
  • Gunboat Production Part cost has been reduced by 20%
  • Gun Turret cost has been increased by 20%
  • Fuel Truck health increased by 25%
  • Crane health increased by 25% and now takes more damage to become disabled
  • Number of Garrison Supplies per crate increased by 50% (cost per item remains the same)
  • Garrison Houses cost increased from 120 to 150 Basic Materials
  • Freighter has been moved to an earlier location in the Tech Tree
  • Raw resources now retrieve in larger quantities from Refineries

Other Changes[edit | edit source]

  • Aiming at high ground is vastly improved
    • Aim line no longer gets snagged on low obstacles like Sandbag
    • Shot trajectory on the server now more accurately matches the aim indicator in the client
  • Explosion decal textures have been improved
  • More side diagnostics have been added to help debug client networking issues in the future
  • Player names on Map Posts and replies are now coloured

Bug Fixes[edit | edit source]

  • Construction Vehicle has no description in the Storage Depot
  • Abnormal FPS drops and client crashes when playing near Salt Farms
  • Players on rare occasion get stuck on the loading screen when border travelling
  • Hard to aim at higher ground when crouching behind a Sandbag
  • Border traveling always shows Foxhole Loading Screen now
  • Howitzer firing sound is not impacted by SFX volume slider
  • Sniper Rifle has small typo in description
  • Killing an FMG Gunner while firing will cause the firing animation to keep going
  • Operation Markers display over Deadlands when viewing State of the War map from the Home Region
  • After destroying a vehicle that's on a barge, travelling with it spawns a burning version of the vehicle
  • Bug reporting screenshot tool sometimes doesn't display map information
  • Various map bugs


Previous update Next update
Update 0.27 Update 0.29