As part of the Unified Community Platform project, your wiki will be migrated to the new platform in the next few weeks. Read more here.

Update 0.30

From Foxhole Wiki
Jump to: navigation, search

Release date: October 16th, 2019

Dead Harvest Event[edit | edit source]

  • The annual Foxhole Halloween event returns!
  • New features include:
    • 3 Undead classes
    • Cursed Forts (Undead Bases)
    • Centurion Relic Vehicle (aka a Mech) for the living
    • World Conquest metagame
  • For a detailed breakdown on Dead Harvest 2019, check out What is Dead Harvest
  • Watch our Dead Harvest Spotlight video

New Features[edit | edit source]

Gameplay Changes[edit | edit source]

  • Cranes can now be built near any Town Hall or Fort (like Construction Vehicles)
  • If a player dies and their Home Base is out of Soldier Supplies, they now have an option to spawn at the nearest available Home Base
  • Crude Oil can now be stockpiled at the Refinery
  • Freighter now has a passenger seat
  • XP is now granted when using the Harvester
  • Flatbed Trucks can now be stockpiled at Storage Depots
  • Operation Stockpile no longer restricts access after it becomes active (it only restricts when another Operation is scheduled)
  • Construction Vehicles can now be claimed by the opposite faction again
  • Soldier Supplies can't be retrieved from a Stockpile if there's less than 100 available
  • AT Mines can no longer be placed in the border no build area
  • All existing saved personal spawn points are now cleared when travelling from the Home Region to the World
  • Item Stashes / Item Dropping
    • Items are now placed into a nearby stash when they are dropped, instead of individually being placed on the ground
    • NOTE: This has been done for performance and future content scalability reasons, not for gameplay purposes
  • Any Mortar ammo type can now be fired from an Emplacement House
  • The world will now reset into a minimal layout when Resistance Phase begins
    • NOTE: This is done to temporarily make Foxhole more accessible for new players in between wars and is not intended as a long term solution

Game Balance[edit | edit source]

  • Landing Ship health is increased by 25%
  • Frontier Base is now buildable with Hammers

Other Changes[edit | edit source]

  • Structure icons are now rendered on the HUD minimap for vehicle drivers
  • Stockpiles now show all stocked items on the minimap tooltip instead of a limited list
  • Vehicle count for Storage Depots is now shown on the minimap tooltip
  • Tech Parts at Salvage/Component Mines are now shown on the minimap tooltip
  • Players are now notified when their backpack is full while gathering resources

Bug Fixes[edit | edit source]

  • Unable to click on Deployment points on the Deployment screen after a war rolls over
  • Landing APC ramp can be lowered on water in some cases
  • Resource count in the map tooltip sometimes reads as a negative values after a server restart
  • Strong Materials still appear in Stockpiles even though they have been removed
  • Colonial Home Region Storage Facility tutorial text has a typo
  • Rocket Site, Vehicle Factory, Resource Mines, and Shipyards item drop locations aren't easily accessible
  • Warden Gunboat movement speed is slower than the Colonial Gunboat
  • Warden Gunboat always has damage effects on
  • XP isn't rewarded for performing actions with the Harvester
  • Vehicle icon no longer shows up in the top left corner when driving
  • Border travel is allowed certain places where it shouldn't be between Deadlands and Callahan's Passage
  • Players can get stuck on invisible collisions on the Watch Tower
  • Invincibility timers now work at Forward Bases
  • Vehicle Factory and some Garrison Houses don't have visual effects when they are destroyed
  • Map bugs
    • Players are able to build structures including underwater around Lost Parition in Westgate
    • Cobble road in Shackled Chasm doesn't provide movement speed buffs
    • Landscape flickers on some parts of the border between Drowned Value and Shackled Chasm
    • Aim interface is broken in a specific area in Allod's Bight
    • Players can build in some areas of the shallows in Drowned Vale


Previous update Next update
Update 0.29 Update 0.31