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Versioning

This article could contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 1.50.


Foxhole offers a wide variety of vehicles and ships for the players to use. These range from logistics to construction and support to combat vehicles.

General Info[ | ]

Default Controls[ | ]

  • WASD: Movement
  • Spacebar: Use handbrake
  • Q: Enter/Exit vehicle
  • Shift + Q: Seat Selection Menu (to select the seat you want to get in)
  • Z: Switch seat
  • Ctrl + 1/2/3/4: Switch to specific seat
  • Left Click: Use horn (if applicable)
  • Shift: Use boost (if applicable)
  • E: Interact (e.g. open a gate)
  • F: Toggle mode (if applicable)
  • L: Lock vehicle

Production[ | ]

With very few exceptions, all base vehicles are produced by players in Garages MapIconVehicle or Shipyards MapIconShipyard with a Hammer at the cost of Basic Materials Basic Materials or Refined Materials Refined Materials depending on the vehicle type. Motorboats are built on beaches. Construction Vehicles and Cranes are built near Home Bases. Base vehicles can then be modified at a Light Vehicle Assembly Station into variants.

Shippable Crates of packed vehicles can also be produced in Mass Production Factories MapIconMassProductionFactory at discount price. By default, each crate contains 3 packed vehicles of a given type.

Armament[ | ]

For vehicles with armament, you need to be in a specific seat to use the weapon. Vehicle mounted weapons are operated like infantry weapons, however the ammunition must be placed inside the vehicle's inventory.

Damage & Repair[ | ]

The damage on vehicles can be repaired in the field using a hammer and Basic Materials. Vehicles become disabled and unable to move when their health gets below a threshold. When a vehicle's health reaches zero, it explodes. The explosion kills any players inside but is harmless to people outside. The vehicle's wreck disappears after a few seconds and a temporary box appears under it, containing the items that were in the vehicle's inventory.

There is no collision damage in Foxhole, with the exception of large-gauge trains (so ramming does not work). However, non-amphibious land vehicles will be destroyed if they fall into deep bodies of water.

Armored vehicles have an Armor System, which can be damaged in combat and only repaired at a Garage MapIconVehicle and some have damageable subsystems, which get repaired when the vehicle's health reaches 100%.

Fuel[ | ]

There are two main types of fuel in Foxhole: Diesel Diesel which is the standard and Petrol Petrol which is more logistic intensive. Both can be used in nearly every vehicle, by switching the fuel type in the vehicle's menu. Battle Tanks, Super Tanks, Locomotives, Small Train Locomotives, and Large Cranes are the only vehicles using other kinds of fuels.

Storage[ | ]

Vehicles can be packaged (via vehicle menu button), lifted by a Crane, and shipped on a Flatbed Truck or Freighter to move them to places faster.

Vehicles can be stored in a Storage Depot or Seaport (if non-prototype, non-upgraded, fully repaired and their inventory empty).

Shippable Crates of packed vehicles can also be stored there, and the vehicles inside unpacked via the right click menu.

Lock[ | ]

Vehicles can be locked IconLock to restrict their access (L by default).

Weather[ | ]

The weather can have a variety of effects on vehicles, ranging from slowing down to completely freezing them.


Read the Vehicle Guide for more detailed information and tips.

Land Vehicles[ | ]

Armoured Fighting Vehicles
Field Weapons
Tanks
Unarmoured Vehicles
Home Base Vehicles
World Spawned Vehicles

Naval Vehicles[ | ]

Shipyard MapIconShipyard
Beach

Trains[ | ]

Light Vehicle Assembly Station LightVehicleAssemblyStationIcon
Large Assembly Factory LargeAssemblyStation

Relic Vehicles[ | ]

Relic Vehicles

Mech Vehicles[ | ]

Mech Vehicles

See Also[ | ]


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