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Weapons

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Versioning

This article may contain outdated information that is inaccurate for the current version (0.38) of the game. It was last updated for 0.37.


Foxhole features a wide variety of Weapons that are able to be used with Ammunition. As wars progress and tech furthers the quality of the weapons used also improves, the war starting with basic semi-automatic and single-fire weapons and progressing to high rate of fire automatic weapons. Listed below is all weapons available in-game and in the same order as how tech progresses in-game. It is important to note that each weapon has it's own purpose and some are ideal in certain situations whilst some are not. The SMG for example has a high rate of fire but low accuracy meaning it is great for close-quarter engagements but is significantly worse at longer ranges.

Weapons each have their own weight which is important to consider when selecting your load-out. As an example the Machine Gun weighs a considerable amount and if one chooses to have a secondary weapon also you will want to keep the amount of magazines low so as to not become encumbered.

Firearms[edit | edit source]

Icon Weapon Slot # Damage Cost
Units produced per Crate
Encumbrance
Magazine Capacitiy
Reload Time (seconds)
Ammo
Anti-Tank Rifle.png
Anti-Tank Rifle 1 150-220 150 Basic Materials.png 5 38% 8 4 13.5mm


Carabine.png
Carbine 1 40-60 140 Basic Materials.png 20 13% 15 3 7.62 Carbine


HeavyMachineGunIcon.png
Heavy MG N/A N/A N/A Basic Materials.png
N/A Refined Materials.png
N/A N/A N/A N/A N/A


LightMachineGunIcon.png
Light Machine Gun 1 35-52
20 Refined Materials.png
10 36% 30 3 7.92mm


MachineGunItemIcon.png
Machine Gun 1 60-90
30 Refined Materials.png
10 36% 50 4 12.7mm


Pistol-0.png
Pistol 2 30-45 N/A 9% 8 3 9mm


Revolver.png
Revolver 2 60-90 60 Basic Materials.png 20 13% 6 4 .44


Rifle.png
Rifle 1 45-70 100 Basic Materials.png 20 18% 12 4 7.62mm


Smg-1.png
SMG 1 26-40 120 Basic Materials.png 20 15% 25 3 9mm SMG


Shotgun.png
Shotgun 1 27-137 (10m - 2m) 120 Basic Materials.png 20 15% 6 3.4 Buckshot


SniperRifleItemIcon.png
Sniper Rifle 1 100-150 200 Basic Materials.png
15 Refined Materials.png
5 37% 5 4.3 7.92mm


StormRifle.png
Storm Rifle 1 Automatic Fire : 30-45

Semi-Automatic : 45-65


20 Refined Materials.png
20 27% 30 2.3 7.92mm


Volta RepeaterIcon.png
Volta Repeater 1 125 (avg) 200 Basic Materials.png 20 18% 12 7.62mm


Ordnance[edit | edit source]

Icon Explosive Damage Fire Rate Range Cost
Units produced per Crate
Encumbrance
Land Mine.png
Anti-Tank Mine High Slow Deployment Contact 100 Basic Materials.png
10 Explosive Materials.png
10 7%


Grenade.png
Frag Grenade Medium Low 1-30m 100 Basic Materials.png
20 Explosive Materials.png
20 4%


Green Ash.png
Green Ash High Low 1-30m 140 Basic Materials.png 20 3%


HE Grenade.png
High Explosive Grenade High Low 1-13m 180 Basic Materials.png
40 Explosive Materials.png
20 14%


Satchel Chrg.png
Satchel Charge Very High Slow Deployment 5-7 Meter Radius 100 Basic Materials.png
15 HeavyExplosiveMaterialIcon.png
5 36%


Smk Grenade.png
Smoke Grenade None Low 1-20m 120 Basic Materials.png 10 4%


Sticky Bomb.png
Sticky Bomb High Low 1-6m 50 Basic Materials.png
50 Explosive Materials.png
10 18%


Launchers[edit | edit source]

Icon Launcher Slot # Damage Cost
Units produced per Crate
Encumbrance
Reload Time (seconds)
Ammo
GrenadeAdapterIcon.png
Grenade Launcher 7 Medium 10 Basic Materials.png
15 Refined Materials.png
5 2% 5.5 Frag Grenade


Mortar-0.png
Mortar 1 High 100 Basic Materials.png
25 Refined Materials.png
5 55% 3.5 Mortar Shell


R.P.G..png
R.P.G. 1 High 100 Basic Materials.png
25 Refined Materials.png
5 55% 4.5 R.P.G. shell


Melee[edit | edit source]

Icon Weapon Slot # Damage Cost
Units produced per Crate
Encumbrance
Bayonet.png
Bayonet 7 Instant Kill 40 Basic Materials.png 20 2%


Fists.png
Fists up to 50


See Also[edit | edit source]