|Capture a number (Varies depending on map) of Victory Condition towns and upgrade their Civic Center facility|
|“||With the launch of 0.10 (World Conquest) we’re going to rip out the old game, and start in with a fresh new foundation that will let us build bigger, better, and (hopefully) faster than ever before.||„|
|— Foxhole Devblog|
World Conquest is the main game mode of Foxhole. In it, all of the game's regions are fought on simultaneously, and connected to each other. One town in each active region is a "Victory Condition" town, indicated by the symbol - . In order to win, a faction must control and upgrade a certain number of Victory Condition towns with the Civic Center which no longer requires the townhall to be upgraded to Tier 3. This number can be found at the top centre of the world map.
Between each war is a Resistance Phase, where the losing team becomes the Resistance while the winning team defends their towns.
- 1 Starting Conditions
- 2 End War
- 3 History
- 4 War History
Starting Conditions[edit | edit source]
As of Update 0.26, starting towns for each war can be customized to the developer's liking to introduce variety between the wars.
End War[edit | edit source]
Once a faction has upgraded enough Victory Condition towns to Civic Centers, a 30 minute timer will appear acting as a "celebratory period". After this period, the Resistance Phase will commence.
History[edit | edit source]
World Conquest was experimentally tested on in Update 0.9 and officially released in Update 0.10. An early prototype of World Conquest was released during the Pre-Alpha in Update 0.0.28.12 but was discontinued. In World Conquest 22, the victory condition was changed dramatically from 1-4 victory condition towns per map to only one. This introduced the town hall variant "Civic Center".
War History[edit | edit source]
Dates are based on EST time zone.
Wars before Update 0.23[edit | edit source]
This table only includes wars that had Skirmishes, as they were replaced with Resistance Phase in Update 0.23. Start date here indicates the date the World Conquest started, not when Skirmishes started. Displayed on the leaderboard monument was the victor for both World Conquest and Skirmishes.
A platinum monument would be granted to the team that won both the World Conquest and the most amount of Skirmishes. Gold for the winner of the World Conquest but not the skirmishes. A silver for loser of the world conquest but winner of the skirmishes and bronze for the loser of both.
World Conquest victors were even with 11 wins per side, Wardens however had 7 platinum monuments, 4 higher than the Colonial 3.
|War||Start Date (yyyy-mm-dd)||End Date (yyyy-mm-dd)||War Length (Days)||Victor||Dev Intervention?||Game Version|
Wars after Update 0.23 (Relics of War)[edit | edit source]
With update 0.23 relic vehicles were introduced into the game. These vehicles were randomly generated close to towns and would have to be excavated to be used.
Resistance mode was also added which replaced the skirmish mode from before, this mode allowed teams to continue fighting the war even after it had "ended".
|War||Start Date (yyyy-mm-dd)||End Date (yyyy-mm-dd)||Relic Vehicles||World Conquest Victor||Dev Intervention?||Game Version|
Wars after Update 0.26 (World Conquest 2.0)[edit | edit source]
With update 0.26 "World Conquest 2.0" many changes were implemented which impacted all wars greatly. The map was expanded, relic vehicles were removed completely (cited to return eventually), logistics was overhauled with resources being limited and randomly distributed and the starting positions for each team was changed each war.
|War||Start Date (yyyy-mm-dd)||End Date (yyyy-mm-dd)||Starting Conditions||World Conquest Victor||Dev Intervention?||Game Version|
Wars after Update 0.32 (Trench Warfare)[edit | edit source]
Update 0.32 added Trenches and Bunker systems, revamping the games combat and building and changing wars dramatically, this system would be expanded more in further updates following.
|War||Start Date (yyyy-mm-dd)||End Date (yyyy-mm-dd)||World Conquest Victor||Dev Intervention?||Game Version|
Wars after Update 0.36[edit | edit source]
Update 0.36 added Prototyping relic/early tech systems, allowing players to assess powerful weapons such as storm rifles in the early war changing strategies. It also saw the return of relic vehicles, however being player made instead.
It was a experimental feature removed after just one war.
|War||Start Date (yyyy-mm-dd)||End Date (yyyy-mm-dd)||War Length (Days)||World Conquest Victor||Dev Intervention?||Game Version|
|54||2020-05-21||2020-06-10||21||Colonials||- Relic Prototyping||0.36|
|57||2020-07-11||2020-08-01||22||Colonials||(VPs lowered, Not announced)||0.36|
Wars after Update 0.37 (Arms Race)[edit | edit source]
Update 0.37 added vehicle variants, the engineering center, armour systems, many map changes and the removal of many classic defenses, this system would be expanded more in further updates following.
|War||Start Date (yyyy-mm-dd)||End Date (yyyy-mm-dd)||War Length (Days)||World Conquest Victor||Total Casualties||Colonial Casualties||Warden Casualties||Dev Intervention?||Game Version|
|59||2020-08-12||2020-08-28||16||Wardens||1 486 622||749 503||737 119||0.37|
|60||2020-08-29||2020-09-14||15||Wardens||874 621||438 365||436 256||0.37|
|61||2020-09-16||2020-10-4||20||Wardens||647 012||313 457||333 555||0.38|
|62||2020-10-06||2020-10-24||18||Wardens||599 499||317 620||281 879||0.38|
Total War Results[edit | edit source]
|Leaderboard||Faction||World Conquest Victories||Longest Victory Streak|
|1||Wardens||35||5, Wars 33-37 & Wars 58-62|
|2||Colonials||27||4, Wars 54-57|
updated 24th October 2020, after war 62
Sources[edit | edit source]
- Foxhole Timelapse World Conquest 1-8 by Kastow
- Foxhole Timelapse World Conquest 9-18 by Kastow
- Foxhole Stats by Hayden
- Foxhole Discord #announcements channel
- Foxhole Discord #updates channel
- Monument Park in the Home Region