World Conquest

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World Conquest
War info.jpg
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Victory Condition: Capture enough Victory Points and upgrade them to Level 3 Town halls

World Conquest is the main game mode of Foxhole. In it, all of the game's regions are fought on simultaneously, and connected to each other. One town in each active region is a "Victory Condition" town, indicated by the symbol - A victory condition town. In order to win, a faction must control and upgrade a certain number of Victory Condition towns to a tier 3 Static Base - Civic Center. This number can be found at the top centre of the world map.

Between each war is a 'Resistance Phase', where the losing team becomes the Resistance while the winning team defends their towns.

Starting Layout[edit | edit source]

The Colonials start off having control of all towns in Westgate, Heartlands, Umbral Wildwood and Great March. The Wardens start off having control of all towns in Mooring County, Callahan's Passage, Weathered Expanse, and Reaching Trail. Each faction has one town each in Farranac Coast, Deadlands and Endless Shore, while the other towns start off destroyed and neutral.

End War[edit | edit source]

Once a faction has upgraded enough Victory Condition towns to Civic Centers, a 30 minute timer will appear acting as a "celebratory period". After this period, Resistance phase will commence.

History[edit | edit source]

World Conquest was experimentally tested on in Update 0.9 and officially released in Update 0.10. An early prototype of World Conquest was released during the Pre-Alpha in Update 0.0.28.12 but was discontinued. In World Conquest 22, the victory condition was changed dramatically from 1-4 victory condition towns per map to only one. This introduced the town hall variant "Civic Center".

War History[edit | edit source]

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