World Conquest

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World Conquest
War info.jpg
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Victory Condition: Capture all Victory Points and upgrade them to Level 3 Town halls

World Conquest is a Foxhole game mode that was experimentally tested on in Update 0.9 and officially released in Update 0.10. An early prototype of World Conquest was released during the Pre-Alpha in Update 0.0.28.12 but was discontinued.

In this game mode, all 9 regions are connected to each other and are fought on simultaneously. Certain towns are "Victory Condition" towns, indicated on the map by a faint gray circle around the town's static base A victory condition town. In order to win, a faction must control and upgrade all Victory Condition towns to a tier 3 Static Base - Town Hall.

Orientation[edit | edit source]

There are two presets for World Conquest, which affects starting regions and strategy.

North/South[edit | edit source]

The Colonials start off having control of all towns in Westgate, Heartlands, and Umbral Wildwood. The Wardens start off having control of all towns in Mooring County, Callahan's Passage, and Weathered Expanse.

East/West[edit | edit source]

The Colonials start off having control of all towns in Mooring County, Farranac Coast, and Westgate. The Wardens start off having control of all towns in Weathered Expanse, Endless Shore, and Umbral Wildwood.

End War[edit | edit source]

Once a faction has upgraded all Victory Condition towns to Town Halls, a 1-hour timer will appear acting as a "celebratory period". After this period, all players will be taken back to the Home Region, where they can then join Skirmish matches. A "cooldown period" — a break between wars — will commence, the length of which will vary. You can check how long the break will last by checking the War Tent in the Home Region.

Timeline[edit | edit source]

One World Timeline.png

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