Buildings are structures around the world that players either build or repair. Each building has different resource cost depending on its structural strength or usefulness.
An upgrade from the Garrison Base, a reinforced static base that acts as a spawn point and stockpile. The final tier of Garrison Base. In victory towns, these are referred to as "Civic Centers".
A static building that acts as a secondary stockpile for a town's defenders, independent of the Town Hall. It can be upgraded to power defenses and allow players to spawn, to provide scout intel and to be impossible to completely destroy from the outside. It also acts like a Garrisoned House.
A neutral structure that serves as the basic building block of any trench system. Can be run over with every vehicle etc staff car, motorbike and ambulance.
An upgrade that places a length of barbed wire along the long side of a trench if there is no trench blocking it. Can be used on both sides of any tier trench if space allows.