This article could contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 0.26.
NOTE: Times have not been tested for 0.26
In Foxhole exists a wide variety of Weapons, Ammunition and Utility items that each have own uses as such it is important to have a good supply of these. The most effective and efficient way of keeping supply high is by Crafting what is needed. Crafting is done at the Factory.
Refinery
In order to craft items, raw materials must first be processed in a Refinery. The refining costs vary depending on the finished good. Refining can be ordered in parallel by different Players, or output to a public stock.
Raw | Refined | Raw amount transfered per left click | Refinement Ratio | Time to produce one Refined
(s) |
Refined amount produced in 1h | Max personal queue storage |
---|---|---|---|---|---|---|
Salvage | Basic Materials | 20 | 2:1 | 0.48 | 7,500 | 12,500 |
Salvage | Diesel | 10 | 10:1 | 12 | 300 | 6,000 |
Salvage | Explosive Materials | 100 | 10:1 | 33.3 | 108 | 6,000 |
Components | Refined Materials | 20 | 20:1 | 40 | 90 | 6,000 |
Sulfur | Heavy Explosive Materials | 20 | 20:1 | 60 | 60 | 6,000 |
Coal | Gravel | 20 | 5:1 | 1.2 | 3,000 | 6,000 |
Iron | Iron Alloy | 20 | 1:1 | 0.24 | 15,000 | 1,000 |
Aluminum | Aluminum Alloy | 20 | 1:1 | 0.24 | 15,000 | 1,000 |
Copper | Copper Alloy | 20 | 1:1 | 0.24 | 15,000 | 1,000 |
Factory
Small Arms Facility
Small Arms Facility/Items
Heavy Arms Facility
Heavy Arms Facility/Items
Utility Facility
Utility Facility/Items
Medical Facility
Medical Lab/Items
Supplies Facility
Supply Station/Items
Advanced Ammunition Factory
Tank Ammunition
Advanced Tank Ammunition/Items
Rocket Payload
Icon | Item | Units | Cost | Time (seconds) |
---|---|---|---|---|
Warhead | 1 | 1000 | 600 |
Supply Flow
|