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Date: December 10, 2016

Blog link: Foxhole-0018-Release-Notes

Gameplay Features & Changes

  • Mission Objectives
    • Coalition officers can create objectives that are visible on the Map screen
  • Entering passive defense structures
    • Players can now enter a Foxhole or Pillbox to take cover
    • Most weapons and items can still be used while inside a structure
    • Players inside structures are vulnerable to Green Ash Grenade damage
  • Coalition System changes
    • Coalitions can now claim only Outposts and Barracks
    • Coalition claimed structures can be access by anyone, but item transfer is restricted (see Requisition System below) for non Coalition members
    • Coalition must be a certain size to claim structures (5 for Barracks / 10 for Outposts)
  • Requisition System
    • When accessing a Coalition claimed Outpost or Barracks, item transfer is limited for non Coalition members:
      • ONE of Main Equipment (Rifle, SMG, Trauma Kit, etc) can be requisitioned per life
      • ONE of Extra Equipment (Pistol, First Aid Kit, etc) can be requisitioned per life
      • TWO of Consumables (Grenades, Bandages, etc) can be requisitioned
      • TWO of Ammo (Rifle Ammo, SMG Ammo, etc) can be requisitioned per life
      • All other items are restricted and can only be transferred by Coalition members
  • Upper Heartlands design changes

Game Balance

Major Bug Fixes

  • Fixed bug that causes names of Transport Truck passengers to be in strange positions
  • Fixed bug that allows players to respawn without using Soldier Supplies by logging out while wounded
  • Fixed bug that causes Transport Truck to clip into terrain and teleport to random locations


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