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Foxhole Wiki
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__NOEDITSECTION__ __NOTOC__ Release Date: April 4, 2018 === New Content === *New Skirmish Map: [[Reaching Trail]] **A few miles north of [[Mooring County]] lies The Reaching Trail, a rural village that built up around a mountainous path between Callum's Cape and the Reaching River **This map heavily features Trench Warfare and a unique asymmetric layout *[[G. Supplies|Garrison Supplies]] (Different Function From Previous Implementation) **Highest Tech Item (unlocked after [[Light Tank]] and [[Tunnel Network]]) **Stockpiling this item at a Base will allow it's Garrison Size to grow at an accelerated rate === Gameplay Changes === *Supply Drops **Supply Drops containing weapons and equipment are earned at the end of each Skirmish **Size of Supply Drop determined by the outcome (win condition) of the skirmish and the number of players present at the end of the battle **Supply Drops are accumulated at the Shipping Facility on the [[Home Region|Home Island]] and are shipped to the three [[Port Base]]s at the start of the Conquest and on a regular 8 hour interval afterwards *Skirmish [[Technology Center|Tech Trees]] **[[Skirmish]] maps now feature their own stand-alone Tech Trees that add a sense of progression and unpredictability *Skirmishes now have 5 possible outcomes: **Total Victory - Friendly side claimed all significant towns **Partial Victory - Friendly side claimed more significant towns than enemy **Total Defeat - Enemy claimed all significant towns **Partial Defeat - Enemy claimed more significant towns than friendly side **Stalemate - Friendly side and and enemy claimed an equal number of sigificant towns === Game Balance === *[[Technology Part|Tech Part]] drop rate has been increased by 33% *Tech Tree has been adjusted so that most Items/Vehicles/Structures require more [[Tech Part]]s to be researched *[[Westgate]]: Win Condition Town has been moved from Lord's Mouth to Alchimio *[[Mortar]]s no longer require Blueprints to produce === Other Changes === *Skirmish Lobbies wait for enough players to join before starting to countdown (helps balance teams better) *Players can now play Skirmish battles while waiting in a Queue to enter Conquest *Travel reservation has been optimized to generally reduce wait times on Queues *Overall capacity of Conquest has been increased by 5-10% *Offline Characters (sleeping) will no longer be left behind on the [[Home Region|Home Island]]s *Surrender mechanic is now enabled for Skirmish mode *Festival Game Modifier (enables some options for upcoming annual Foxhole Festival event) === Bug Fixes === *[[Gun Turret]] no longer shoots through walls and other obstacles *[[Vehicles|Vehicle]] Blueprints can no longer be duplicated by destroying Build Sites *Client no longer crashes when pressing Q quickly while inside a vehicle *[[Static Base|Bases]] can no longer be upgraded to T3 on rare occasion when they aren't in a significant town *[[Gunboat|Gunboats]] can no longer get onto land by region travelling from [[Farranac Coast|Farranac]] to neighbouring regions *Player is no longer stuck mid-air if player was mounted on a [[Howitzer]] when it was destroyed *Players can no longer carry 300+ [[Howitzer Shell]]s without encumbrance by picking them up after a [[Howitzer]] is destroyed *[[Howitzer]] shots are no longer easily blocked by landscapes (making them hard to use against infantry) *When player has a stack of 100 equipped, equipping another item to that stack no longer causes you do lose the item *Vehicle no longer disappears when disconnecting from the Conquest servers in the middle of a travel *Travel screen Skirmish Pop up player population value is no longer incorreclty calculated at times *Fixed issue with passive defenses not getting connected by Bases when they are slightly far (but within range) of passive defenses *Client no longer crashes on rare occasion when selecting a [[faction]] *When Client version is mismatched with Server, "Lost Connection" error is no longer displayed *Skirmish instances that are running when Conquest isn't active no longer stall on occasion *Fixed rare Skirmish server crash *[[Grenade]] decals no longer get "attached" to players *It's no longer possible to add more than one mission objective to the map *Misc. map fixes {{updates navigation|Update 0.10|Update 0.12}} [[Category:Updates]]
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