Foxhole Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Structures
Crafting
Weapons
Vehicles
Community Guides
Community portal
Recent changes
Random page
Admin noticeboard
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Foxhole Wiki
972
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Structures
Crafting
Weapons
Vehicles
Community Guides
Community portal
Recent changes
Random page
Admin noticeboard
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Update 0.24
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Update 0.24
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Gameplay Changes and Features === * Certain Relic Vehicle types do not spawn until a certain point has been reached in the Tech Tree by both factions ** This prevents the scenario where certain vehicles are available when proper counters aren't unlocked yet * AT mines have been added back to the game ** Mines are visible to *** Infantry on foot *** Infantry and vehicles when placed on roads *** Friendlies ** Mines deactivate after 48h * Gas Mask Filters do not stack.
Summary:
Please note that all contributions to the Foxhole Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab