Release date: July 16th, 2019
New Content[ | ]
- Resource Container
- A large dumpster used to ship a large quantity of raw resources
- Can be directly submitted to a Refinery's stockpile
- Contained resources are visible without accessing the UI
- Operation Stockpile
- Securely stores crates and vehicles that are to be used for an operation
- Once an operation start time is defined, equipment can only be added and not retrieved from the Stockpile
- Players must have 3 other Squad members in the region to schedule an Operation
- NOTE: This feature is currently unrelated to the Map Operations feature
New Features[ | ]
- Map Posts
- Players can post information on the world map that other players can reply to
- Posts can be upvoted and downvoted, affecting it's lifespan
- Map Posts replaces Squad Markers and Map Callouts, which have been removed
Gameplay Changes[ | ]
- Resource changes
- Before a Conquest begins, resource placement can now be re-rolled dynamically if the distribution is deemed too unstable
- Resource distribution algorithm has been tweaked such that Components and Sulfur are more available in the backline regions, providing more stability to the war
- Structure Build Sites with no materials in them are now destroyed when rammed by a vehicle
- Construction Vehicle and Cranes can now be submitted to Storage Depots / Operation Stockpiles
- Materials can now be converted to a Crate at any Crate Stockpile
- This change was made purely to still allow Materials to be stored in Shipping Containers after we removed the messy Shipping Container hacks from Update 26
- The player that locks a Flatbed Truck can now lift Shippables off of it
- Players are no longer allowed to enter enemy claimed Construction Vehicles
- This is a short term change to address the low barrier for claiming backline enemy towns
- Refinery Stockpile is now preserved through destruction
Game Balance[ | ]
- Armoured Cars now consume Diesel instead of Petrol
- Howitzer Shell HE Material cost reduced from 40 to 20
- Motorcycles inventory capacity increased from 1 to 2
- Motorcycle fuel consumption rate reduced by 33%
- Light Tanks
- Production Part RMat cost from 1000 to 700
- Reduce 40mm Round - HE Material cost from 100 to 60
- Reduce 40mm AP Round - HE Material/Refined Material cost from 100 to 60
- Reduce 40mm HE Round - HE Material cost reduced from 200 to 140
- Reduce 40mm SH Round - HE Material/Refined Material cost from 20 to 10
- Petrol consumption has been decreased by 20%
- Light Tanks and Field Artillery have swapped positions in the Tech Tree
- RPG base damage reduced by 15%
- Diesel assembly times have been reduced by 50%
- Flatbed Trucks offroad and turning speeds have been reduced
- Shipping Container decay speed reduced by 50%
- HE Grenades are no longer stackable
- HE Grenade damage increased by 15%
- Gun Nest health reduced by 15%
- Chance to yield Tech Parts from Components reduced by 35%
- This is roughly equivalent to the rate of yielding tech from Salvage over time
- Civic Center Upgrade Part requirement increased from 25 to 50
- NOTE: Due to a server deployment bug, this change will not be in effect in the first war of Update 27
Other Changes[ | ]
- Press Spacebar to center the map on the World Map screen
- World Map is automatically centered when you open it
- Ladder code has been refactored for increased robustness and less bugs
- A few extra Observation Towers have been added to the world
Bug Fixes[ | ]
- Players can sometimes get stuck on the loading screen in the Home Region when it resets
- Landing Ship is still referred to as the Cargo Ship in several places
- Crane Arm material is incorrect after it clips through an obstacle
- After dying, some players are put into free fly camera mode before returning to Home Region
- Cannot climb Lughbone Dam Ladders while drawbridge is raised
- Players are allowed to wildspawn in some maps even if they don't have any viable spawn points in them
- Players sometimes drown or get stuck when dismounting from a Ladder
- Cannot border travel with Landing APCs on land because the ramp spawns down
- Vehicle can desync from a Barge, causing it to float in midair after the Barge pulls away
- Sometimes enemy Watchtowers within range of friendly ones will provide intel
- Safehouses with an Artillery Shelter can still be damaged by Satchel Charges placed outside
- Barges sometimes get stuck when trying to deploy at odd angles at docks
- Materials can be lost if working on a build site that's collapsed
- Some vehicles drive slowly over bridges
- Map Bugs
- Bridge exists in Umbral Wildwood where trucks get stuck and fall into the river
- Bridge overlaps a drawbridge ladder in Drowned Vale
- Map streaming between Heartlands and Westgate not smooth in parts
- Bridge in Viper Pit causes trucks to get stuck
- Players can climb through some rocks in Deadlands
- Traveling from Oarbreaker Isles to Fisherman's Row via water can put you on land
- Player can fall through the world in a spot in Heartlands
- A ramp to a Mine in Westgate is too narrow and steep for big vehicle like Flatbed Truck
- Players will fall through the ground in Weathered Expanse, near the south border
- Bridge in The Moors is too steep and impassable for slow vehicles
- It's too easy to get ships stuck on rocks in Godcrofts
- Small portion of road in Farranac Coast is treated as offroad
- There are incorrect collisions on a mountain in Endless Shore, creating an 'invisible wall'
- Bridge in Marban Hollow is too steep to be used by Trucks
- Area labeled 'Oarbreaker Shipping Lane' leads to Fisherman Row
- Player can become stuck in some rocks at Shackled Chasm
- Mine in Tarsal Pathway (Deadlands) can't be used, built, or destroyed
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Update 0.26 | Update 0.28 |