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Foxhole Wiki
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__NOEDITSECTION__ __NOTOC__ Release Date: December 14, 2017 === New Content === * New Vehicle: [[Light Utility Vehicle]] aka "Jeep" ** A multipurpose off-road 4 passenger vehicle with 6 inventory slots ** Automatically gathers [[Map Intelligence]] on nearby targets * New Equipment: [[Radio Backpack]] ** Can be used to gather [[Map Intelligence]] on targets near a targeted and visible area ** Press 'G' to scout an area * New [[Maps|Map]]: [[Tempest Island]] ** A new skirmish map featuring a large central town and pre-existing [[Howitzer]] positions === Gameplay Features & Changes === * [[Map Intelligence]] ** Scouted structures, vehicles, and infantry are now visible on player maps ** Maps are time sensitive, meaning that target locations may be outdated depending on how recent the map was updated ** Maps can be updated at [[Town Hall]]/[[Outpost]] or by equipping a [[Radio]] * [[Endless Shore]] ** Revamped to include [[Reinforced Drawbridge|Draw Bridges]], [[Shipyard|Shipyards]], and some changes in layout * [[Fisherman's Row]] ** Minor changes layout * Skirmish Mode Changes ** 3x [[Technology Part|Technology]] Rate ** 4 hour time limit is enforced ** 3 end conditions: Victory, Defeat, or Stalemate (No victory after time limit ends) ** Stalemate end condition can be manually triggered by a moderator on Campaign wars * New Gameplay Modifiers (Weekly War Games) ** Encampment - Players can build Campsites, but not [[Outpost|Outposts]] (Campsites act like a single player spawn point) ** Stronghold - [[Town Hall|Town Halls]] are twice as resilient against all damage === Game Balance === * [[Rifle]] damage reduced by 10% * [[Storm Rifle]] auto fire mode damage increased by 10% * [[Storm Rifle]] single shot mode damage increased by 8% * [[Field Machine Gun|FMG]] [[14.5mm|Ammo]] [[Technology Level|Tech. Level]] reduced to Level 1 * [[Field Machine Gun|FMG]] is now disabled threshold changed from 60% to 30% health * [[R.P.G.|RPG]] and RPG [[R.P.G. shell|Ammo]] Tech. Level decreased from 3 to 2 * [[Sticky Bomb]] [[Explosive Materials|Explosive Material]] cost reduced from 100 to 70 * [[Watch tower|Watch Tower]] [[Basic Materials|Basic Material]] cost increased from 35 to 60 * [[Radio]] Basic Material cost increased from 60 to 120 * [[Howitzer]] Basic Material cost reduced from 125 to 100 * [[Radio]] cost increased from 120 for 10 to 100 for 5 * [[Radio]] production time per item increased by 66% === Other Changes === * Dynamic Map Grid ** Grid overlay on the map screen now represents consistent distances across all maps ** Letters and Numbers now hug the viewport, making it easier to identify coordinates ** Keypad system is used to represent sub-coordinates ** Player coordinates can be retrieved by typing !coords ** CTRL-LMB will insert map grid coordinates into text chat * Map UI improvements ** Map centers on your player now when map is opened ** Icons scaling is improved * Loading screens are now shown when transitioning to a server * War end screen now indicates if a surrender occurs * Surrender alert/notification is only shown to your team * Chinese has been added to regional text chat filters === Major Bug Fixes === * Players will no longer get stuck in queues if they were in a queue during a war rollover * [[Anti-Tank Mine|Mines]] can now be dismantled with a [[Wrench]] * [[Howitzer]] damage is now properly mitigated (75%) instead of passing right through armor * [[Reinforced Drawbridge|Draw Bridge]] material cost is now equivalent to normal bridges * [[Vehicles]] no longer get stuck on [[Heavy gate|Heavy Gates]] when passing through them * Tanks no longer block damage from [[Green Ash]] * Using [[Binoculars]] no longers prevents local chat from working * [[Scrap]] nodes no longer interfere with aiming * Dropping no longer stops working sometimes after using a [[Town Hall]] * [[Shotgun]] can no longer be fired in quick succession when fully encumbered * [[Grenade Launcher]] can no longer be reloaded quickly while prone or crouched * Surrender timer no longer gets reset when rebuilding the last [[Town Hall]] * Player profiles (portrait, bio, etc) are no longer wiped in really rare cases * Training Grounds servers no longer post to #war-is-starting * Throwing a Grenade close to a hedgerow on [[Upper Heartlands]] no longer causes the Grenade to fly high * Players can no longer build structures clipping with certain collisions * Items no longer disappear from structure inventories in very rare cases * Players no longer get stuck in [[Components|Component]] nodes when they are depleted or respawn * [[Field Artillery]] and [[Field Machine Gun|FMG]] now have proper destroyed meshes * It's no longer difficult to climb ladders if the camera was rotated * [[Barbed Wire]] no longer blocks area damage * '''Map fixes''' {{updates navigation|Update 0.7|Update 0.9}} [[Category:Updates]]
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